Boost
JUCE
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Boost | JUCE | |
---|---|---|
9 | 104 | |
6,540 | 6,073 | |
2.0% | 2.0% | |
9.8 | 9.5 | |
4 days ago | 4 days ago | |
HTML | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Boost
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The Future of Boost by Vinnie Falco
git clone https://github.com/boostorg/boost.git -b ${{ inputs.branch }} "${{ inputs.boost-dir }}" --depth 1 git submodule update --depth 1 -q --init tools/boostdep python tools/boostdep/depinst/depinst.py --include library_i_want"
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Boost – a new open-source desktop app for managing Spring Boot microservices
Any thoughts on why it has exactly the same name as a popular source available project that's been around since the 1990s?
earliest archive: https://web.archive.org/web/19991011120524/http://www.boost....
latest commit (today): https://github.com/boostorg/boost/commit/7727baea944c6365301...
naming in 2023: "The Boost project provides free peer-reviewed portable C++ source libraries"
naming in 1999: "The Boost web site provides a repository for free C++ libraries"
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Introducing Boost - a new open source desktop app for managing Spring Boot microservices
Hmm...
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Boost with RPMs
include(FetchContent) FetchContent_Declare(boost URL https://github.com/boostorg/boost/releases/download/boost-1.81.0/boost-1.81.0.tar.xz ) FetchContent_MakeAvailable(boost) ...
- Boost:Boost
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Boost v1.79.0 released
set(BOOST_INCLUDE_LIBRARIES system thread) # enabled libraries set(BOOST_ENABLE_CMAKE ON) # CMake support FetchContent_Declare(boost GIT_REPOSITORY https://github.com/boostorg/boost.git ...
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Easy to use, fast, git sourced based, statically linked C/C++ package manager.
In fact, boost has cmake files now — pretty recent addition and I haven’t got around to testing, but no reason to think it doesn’t work. https://github.com/boostorg/boost. Also, boost is getting more modular with every release — more and more libraries can be pulled independently with mostly only depending on boost.core. Asio has been like this forever, but Boost.math is a recent example to the bandwagon. You can find an independent release package for math on GitHub now.
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Is there a uniform boost release download url?
Do you build boost from sources? If so, maybe get the tar balls from their Github repository?
JUCE
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
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The single most important debate of our time
AcKsHuAlLy
What are some alternatives?
abseil-cpp - Abseil Common Libraries (C++)
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
Folly - An open-source C++ library developed and used at Facebook.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Dlib - A toolkit for making real world machine learning and data analysis applications in C++
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Seastar - High performance server-side application framework
audiogridder - DSP servers using general purpose computers and networks
EASTL - Obsolete repo, please go to: https://github.com/electronicarts/EASTL
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.