blurhash
engine


blurhash | engine | |
---|---|---|
43 | 53 | |
16,067 | 7,516 | |
0.7% | 0.5% | |
4.3 | 10.0 | |
7 months ago | 11 days ago | |
C | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blurhash
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Show HN: AvifHash v0 – Compact and efficient image placeholders
AvifHash leverages the power of AVIF to create image placeholders that are both compact and efficient.
This Proof of Concept shows promising results: at 28 characters, AvifHash outperforms BlurHash https://blurha.sh/ (using 4x3 components) in quality and detail retention. At a similar quality, BlurHash needs 54 (5x5) to 76 characters (6x6 components).
Given that AVIF decoding is done by the web engine, AvifHash is very small: the entire demo page (including parsing and re-hydration code) is only 2.3 kB gzipped.
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Rendering Images The Good Way In Your React Application
BlurHash website: blurha.sh
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BlurHash: An Alternative to Generic Image Placeholders
Blogspam, including just taking over the source images.
Original: https://blurha.sh/ and https://blog.wolt.com/hq/2019/07/01/how-we-came-to-create-a-... (2019)
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Generate thumbhash at edge for tiny progressive images
While it's similar to BlurHash, the color performance is much better for the same filesize. Here's a a demonstration of this from the demo page (with ThumbHash in the middle and BlurHash on the right):
- How do you do these placeholder for loading images based on color?
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How to make a hash of the images with blurhash python package and react
Package Link - https://blurha.sh
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blurred layer on top of other content using react-native-skia
If you do go this way, you can use https://blurha.sh
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Migrating my website from Gatsby to Astro
No blurhash for images like Next or Gatsby
- A very compact representation of a placeholder for an image.
- Blurhash: A compact representation of a placeholder for an image
engine
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Skia Canvas: Browser-Less Implementation of the HTML Canvas Drawing API for Node
Impeller - Flutter’s rendering library that replaces Skia on iOS and Android - is working on a C API: https://github.com/flutter/engine/blob/main/impeller/toolkit...
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We're forking Flutter. This is why
https://github.com/flutter/engine/graphs/contributors
- Flutter GPU
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Show HN: 3D rendering toolkit for Flutter and/or Dart
We are aware that these priorities might change in the future. There have been sanity checks to ensure that the Impeller API can be ported to WASM and also that Impeller shaders can be compiled to WGSL for eventual WebGPU support.
https://github.com/flutter/engine/blob/main/impeller/docs/fa...
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Ten Years of “Go: The Good, the Bad, and the Meh
https://github.com/flutter/engine/blob/main/impeller/docs/fa...
Impeller is the Skia replacement and is in full c++ that supports all platform.
It will be great if Go team can work with them(both are in Google) and make Impeller a render engine for Go.
With this no more bloated electron.js and no more Java/Swing or Qt, what a dream for the day.
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The performance of the impeller engine
Likely it's https://github.com/flutter/engine/pull/41168 that fixed it, which got cherry picked into that commit.
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Flutter embedded
Depends on what you want to do. The best documentation for writing the code where the engine should run in is in this header file.
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Is Impeller now enabled by default on iOS?
Performance on large-screen and also high-refresh rate iPads was definitely a blind spot during the preview. We've done a ton of work to plug that gap since the preview though. Framebuffer fetch for advanced blends, improvement to blur performance, and using half-precision in performance critical shaders are just some of the improvements driven by these findings.
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Ubuntu is now using Flutter for its installer
Yes. We use ATK for accessibility. FlAccessibleNode is where SemanticsNode and friends are exposed as ATK objects.
- Make textures thread-safe on linux
What are some alternatives?
thumbhash - A very compact representation of an image placeholder
awesome-tauri - 🚀 Awesome Tauri Apps, Plugins and Resources
swup - Versatile and extensible page transition library for server-rendered websites 🎉
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
flutter_gen - The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.
website - Flutter documentation web site
clipview - Titanium Module for Android ClipView
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
titaniium.android.bottomsheet
flutter-webrtc - WebRTC plugin for Flutter Mobile/Desktop/Web
randimage - Create random images
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

