blender
fd
Our great sponsors
blender | fd | |
---|---|---|
37 | 172 | |
11,384 | 31,495 | |
3.8% | - | |
10.0 | 8.8 | |
4 days ago | 4 days ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender
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I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
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I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
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Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
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Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
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How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
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Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
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If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
fd
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Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
ripgrep: A super-fast file searcher. You can install it using your system's package manager (e.g., brew install ripgrep on macOS). fd: Another blazing-fast file finder. Installation instructions can be found here: https://github.com/sharkdp/fd
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Hyperfine: A command-line benchmarking tool
hyperfine is such a great tool that it's one of the first I reach for when doing any sort of benchmarking.
I encourage anyone who's tried hyperfine and enjoyed it to also look at sharkdp's other utilities, they're all amazing in their own right with fd[1] being the one that perhaps get the most daily use for me and has totally replaced my use of find(1).
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Z – Jump Around
You call it with `n` and get an interactive fuzzy search for your directories. If you do `n ` instead, it’ll start the find with `` already filled in (and if there’s only one match, jump to it directly). The `ls` is optional but I find that I like having the contents visible as soon as I change a directory.
I’m also including iCloud Drive but excluding the Library directory as that is too noisy. I have a separate `nl` function which searches just inside `~/Library` for when I need it, as well as other specialised `n` functions that search inside specific places that I need a lot.
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Unix as IDE: Introduction (2012)
Many (most?) of them have been overhauled with success. For find there is fd[1]. There's batcat, exa (ls), ripgrep, fzf, atuin (history), delta (diff) and many more.
Most are both backwards compatible and fresh and friendly. Your hardwon muscle memory still of good use. But there's sane flags and defaults too. It's faster, more colorful (if you wish), better integration with another (e.g. exa/eza or aware of git modifications). And, in my case, often features I never knew I needed (atuin sync!, ripgrep using gitignore).
- Tell HN: My Favorite Tools
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Potencializando Sua Experiência no Linux: Conheça as Ferramentas em Rust para um Desenvolvimento Eficiente
Descubra mais sobre o fd em: https://github.com/sharkdp/fd
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Making Hard Things Easy
AFAIK there is a find replacement with sane defaults: https://github.com/sharkdp/fd , a lot of people I know love it.
However, I already have this in my muscle memory:
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🐚🦀Comandos shell reescritos em Rust
fd
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Oils 0.17.0 – YSH Is Becoming Real
> without zsh globs I have to remember find syntax
My "solution" to this is using https://github.com/sharkdp/fd (even when in zsh and having glob support). I'm not sure if using a tool that's not present by default would be suitable for your use cases, but if you're considering alternate shells, I suspect you might be
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Bfs 3.0: The Fastest Find Yet
Nice to see other alternatives to find. I personally use fd (https://github.com/sharkdp/fd) a lot, as I find the UX much better. There is one thing that I think could be better, around the difference between "wanting to list all files that follow a certain pattern" and "wanting to find one or a few specific files". Technically, those are the same, but an issue I'll often run into is wanting to search something in dotfiles (for example the Go tools), use the unrestricted mode, and it'll find the few files I'm looking for, alongside hundreds of files coming from some cache/backup directory somewhere. This happens even more with rg, as it'll look through the files contents.
I'm not sure if this is me not using the tool how I should, me not using Linux how I should, me using the wrong tool for this job, something missing from the tool or something else entirely. I wonder if other people have this similar "double usage issue", and I'm interested in ways to avoid it.
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
telescope.nvim - Find, Filter, Preview, Pick. All lua, all the time.
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Godot-Cel-Shader - A Cel Shader for the Godot Engine
fzf - :cherry_blossom: A command-line fuzzy finder
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
exa - A modern replacement for ‘ls’.
OpenFBX - Lightweight open source FBX importer
skim - Fuzzy Finder in rust!
Cascade - Node-based image editor with GPU-acceleration.
vim-grepper - :space_invader: Helps you win at grep.