blender
Godot-Cel-Shader
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blender | Godot-Cel-Shader | |
---|---|---|
37 | 3 | |
11,453 | 229 | |
4.4% | - | |
10.0 | 0.0 | |
1 day ago | almost 4 years ago | |
C++ | GLSL | |
GNU General Public License v3.0 or later | MIT License |
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blender
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I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
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I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
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Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
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Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
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How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
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Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
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If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
Godot-Cel-Shader
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Faces on 3D model disappear after applying cell shader
I'm using this cell shader for my game https://github.com/EXPWorlds/Godot-Cel-Shader. After applying it to my mesh, a few of the faces disappear as shown by the screenshots bellow. I've flipped the normals and reimported, but nothing changed. Any help would be appreciated
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I've been experimenting with non-photorealistic rendering in Godot for a bit. Finally got a result I like.
(1) https://github.com/EXPWorlds/Godot-Cel-Shader
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Blender Shader to Godot
And about cell shading... did you see this shader?
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
GodotRetro - A pack of retro shaders to Godot!
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
Open4Es-Shader-Android - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
mobius-shader - Möbius transformations in GLSL
OpenFBX - Lightweight open source FBX importer
godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)
fd - A simple, fast and user-friendly alternative to 'find'
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
Cascade - Node-based image editor with GPU-acceleration.
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file