blender-tools
arewegameyet
blender-tools | arewegameyet | |
---|---|---|
7 | 100 | |
411 | 700 | |
1.7% | 0.9% | |
10.0 | 6.8 | |
over 3 years ago | 10 days ago | |
Python | SCSS | |
Apache License 2.0 | Creative Commons Attribution 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender-tools
- What is Rust's potential in game development?
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Does anyone here work in gamedev with Rust as their primary language?
I work at Embark Studios on our creative platform. Our team is building everything in rust.
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Rust tops StackOverflow Survey 2022 as the most loved language for the 7th year.
Tons of big companies are using it: Amazon, Discord, Cloudflare, etc. You can read about their success stories. As for game development, Veloren is a pretty complex game, and it's written entirely in Rust. Embark is betting on Rust for their game dev projects. ECS makes the dream work here, but an Actor framework would work too. You don't need DI. For example, in the web services I write using Actix, application state (stuff like clients for redis or http, db connection pool, etc.) is stored globally, and shared through the application state extractor. No dependency injection, but accessing that global state is just as convenient as if it was DI. If it's shared across workers, you put it behind a mutex/rwlock or use a concurrent data structure.
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which concerns of the game dev industry does the committee NOT address ?
https://embark.dev/ is a major player in the rust ecosystem right now. They look like they are aiming for more of a startup feel rather than an indie one.
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What are some Rust-using companies in Sweden?
We are at Embark! https://embark.dev/, https://embark.rs, https://embark.games.
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Are there any remote non-crypto Rust jobs?
Is a remote-first culture, Rust-only team building our game platform from scratch on all levels and all types of code (gameplay, engine, generalists, backend, research/ml), and with a strong focus on open source.
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What are the most important programs to learn/know to become a 3D environment artist for game development?
Tons of game studios are using Blender in production. And for environment creation 3dsMax is much more popular in games. 2 Blender examples: - Embark: https://github.com/EmbarkStudios/blender-tools - Ubisoft: https://github.com/ubisoft/mixer
arewegameyet
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Graphics Tricks from Boomers
Why Rust? Because I wanted to use far more concurrency than usually seen in games to overcome the fundamental performance problem in metaverse clients. The graphics stack works well enough to do this.[1] But it needs to get faster and do a few more things. Basically, I need three.js for Rust. I sort of have it, but the Rust crate has been abandoned, has bugs, and now I have to maintain it.
For a while, there was much enthusiasm for Rust game dev.[2] But it kind of ran down.
[1] https://video.hardlimit.com/w/7usCE3v2RrWK6nuoSr4NHJ
[2] https://arewegameyet.rs
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
- Egregoria is a city simulation with high granularity
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
What are some alternatives?
Replibyte - Seed your development database with real data ⚡️
Godot - Godot Engine – Multi-platform 2D and 3D game engine
graphql-client - Typed, correct GraphQL requests and responses in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
wise_enum - A reflective enum implementation for C++
detonator - 2D game engine and editor 💥💣
mixer - Add-on for real-time collaboration in Blender.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community