bl3_save_edit
gtk4-rs
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bl3_save_edit | gtk4-rs | |
---|---|---|
17 | 22 | |
267 | 1,662 | |
- | 3.5% | |
0.0 | 9.6 | |
about 1 year ago | about 7 hours ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bl3_save_edit
- Better / easier save editor?
- Item codes anyone?
- Best item editor now that bl3editor.com is gone?
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I’m new to borderlands but just started with 3 and I’m wondering is there a way to upgrade your guns? Or do I just get new ones when they start getting weak?
well.... you CAN upgrade your guns.... it's just frowned upon.
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What Save editor are you people using because I cant find one that is not sketchy or not available
I personally use the Zakis Editor from the Bl3 Modding Discord
- I have a question about save editors.
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How's the GUI-creation side of Rust looking nowadays?
iced is pretty good, I was able to create a GUI like this. It's still missing some features like multiple windows and popup menus.
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GUI libraries to explore?
iced looks really promising but I think needs work documentation wise. Does have a very active development team despite being in its infancy.
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modded wepons
This one's (Zakis') is pretty good and will let you slap stuff together up to a point. It also has Lootlemon integrstion. When the new vault card came out i didnt want to cheese it THAT hard with the 100x xp mod, so i added Moxxx's endowment and an xp passive to the Ice breaker static charge i was using, worked fine.
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I need help installing ZakisM's save editor.
this is the save editor https://github.com/ZakisM/bl3_save_edit
gtk4-rs
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Integrate with Skia GL
The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:
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error[E0432]: unresolved import `gtk::FileDialog`
Hi, I am studying gtk4 with rust, now trying to check examples from https://github.com/gtk-rs/gtk4-rs/tree/master/examples some of them are building and compiling but text_viewer(cargo run --bin text_viewer) and some others are failing with the error below
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How do I use ColumnView ?
I created a demo of using column view in gtk4-rs rust here...maybe be a point of reference https://github.com/gtk-rs/gtk4-rs/tree/master/examples/column_view_datagrid
- GUI development with Rust and GTK 4
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My (challenging) experience building a window switcher for Ubuntu
To build the UI, I used gtk-rs. My experience with this library was quite pleasant; it was easy to use and there were a lot of examples. However, it isn't as widely used as, say, React, so it was difficult to find answer on Stack Overflow (I come from a JavaScript/Typescript background).
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Are there any good UI/GUI libraries out there?
There are good GTK bindings for Rust (https://github.com/gtk-rs/gtk4-rs and https://github.com/Relm4/Relm4)
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GTK4 + Rust + GLArea: How do I set the opengl version?
I've been following this example to get something that works for whatever the default opengl context version is, however, I can't figure out how to request a specific opengl version on context creation: https://github.com/gtk-rs/gtk4-rs/tree/master/examples/glium_gl_area
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Rust for Linux can be compiled with GCC codegen(only few hacks are needed)
gtk4-rs itself feels like it takes very little time to build: https://github.com/gtk-rs/gtk4-rs but when you add up all the time to building all examples afterwards, it's about the same and provides the equivalent of capabilities of QT(C++ and RUST) so yes it's going to take time to build.
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The state of Rust GUI libraries
The gtk-rs project provides safe Rust bindings for GNOME stack-based libraries, like the GTK 3 and GTK 4 libraries. The gtk3-rs and gtk4-rs libraries provides GTK 3 and GTK 4 functionalities, respectively.
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Any good resources for using Rust with GTK4 and Libadwaita?
Check out the examples in the gtk4-rs repository.
What are some alternatives?
bl3-save - CLI and Web-Based Save Editor for Borderlands 3
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]
fltk-rs - Rust bindings for the FLTK GUI library.
pw-viz - Pipewire graph editor written in Rust. WIP⚠️
cef - Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
areweguiyet - A website built for the Rust community
gtk-rs - Rust bindings for GTK 3