bl3_save_edit
areweguiyet
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bl3_save_edit | areweguiyet | |
---|---|---|
17 | 31 | |
267 | 385 | |
- | 1.8% | |
0.0 | 8.1 | |
about 1 year ago | 3 days ago | |
Rust | HTML | |
GNU General Public License v3.0 only | Apache License 2.0 |
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bl3_save_edit
- Better / easier save editor?
- Best item editor now that bl3editor.com is gone?
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What Save editor are you people using because I cant find one that is not sketchy or not available
I personally use the Zakis Editor from the Bl3 Modding Discord
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How's the GUI-creation side of Rust looking nowadays?
iced is pretty good, I was able to create a GUI like this. It's still missing some features like multiple windows and popup menus.
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GUI libraries to explore?
iced looks really promising but I think needs work documentation wise. Does have a very active development team despite being in its infancy.
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What projects *didn't* you make in Rust?
It's not impossible to make something that looks good. I think iced is the most promising at the moment, I wrote a tool in it recently: https://github.com/ZakisM/bl3_save_edit.
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Doing M1 MacBook Pro (M1 Max, 64GB) Compile Benchmarks!
Would you please see how long this takes to compile? https://github.com/ZakisM/bl3_save_edit
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Which save editor should I use?
Github option 2 (ZakisM)
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Recommended Rust GUI Libraries
I recommend iced - here's a GUI I built with it if you want to see what it's capable of.
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Weekly Questions and Answers Thread
There is also a new editor BL3_Save_Edit which integrates LootLemon. There a few youtube videos out on this one.
areweguiyet
- Rust for Embedded Systems: Current State, Challenges and Open Problems
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The KDE desktop gets an overhaul with Plasma 6
I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.
If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/
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Ask HN: Rust Viable for Data Analytics?
I normally use python to do some quick data analysis, with pandas/polars/pyspark/...
But I've started to use rust more and more in the last few weeks and really start to like it.
Does anyone have experience doing data analysis with rust, and would you recommend it over python?
And are there any resources like https://areweguiyet.com/ but for data analysis?
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On inheritance and why it's good Rust doesn't have it
You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
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BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.
I haven’t tried any yet as I lack the time, but it can be a good starting point.
Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.
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Learn graphics for theoretical gui with rust
I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
- Are We <Thing> Yet?
- Is it possible to build a gui which is both cross compatible and native?
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Can someone explain in layman's terms what is the deal with the GUI Framework for Rust?
There is research being done, people are working on architectures based on the ELM architecture (check areweguiyet.com for more) and reactive ones, but I haven't had a very good experience out of them yet.
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Announcing concoct! A cross-platform native UI framework (formerly viewbuilder)
Very nice! Hoping to see this on https://github.com/areweguiyet/areweguiyet ;-)
What are some alternatives?
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
bl3-save - CLI and Web-Based Save Editor for Borderlands 3
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]
bonsai - A library for building dynamic webapps, using Js_of_ocaml
pw-viz - Pipewire graph editor written in Rust. WIP⚠️
probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
piet - An abstraction for 2D graphics.
gtk-rs - Rust bindings for GTK 3
imgui-rs - Rust bindings for Dear ImGui
libui-rs - Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`