bl3_save_edit
Epic-Asset-Manager
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bl3_save_edit | Epic-Asset-Manager | |
---|---|---|
17 | 25 | |
267 | 336 | |
- | 4.8% | |
0.0 | 1.7 | |
about 1 year ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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bl3_save_edit
- Better / easier save editor?
- Item codes anyone?
- Best item editor now that bl3editor.com is gone?
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I’m new to borderlands but just started with 3 and I’m wondering is there a way to upgrade your guns? Or do I just get new ones when they start getting weak?
well.... you CAN upgrade your guns.... it's just frowned upon.
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What Save editor are you people using because I cant find one that is not sketchy or not available
I personally use the Zakis Editor from the Bl3 Modding Discord
- I have a question about save editors.
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How's the GUI-creation side of Rust looking nowadays?
iced is pretty good, I was able to create a GUI like this. It's still missing some features like multiple windows and popup menus.
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GUI libraries to explore?
iced looks really promising but I think needs work documentation wise. Does have a very active development team despite being in its infancy.
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modded wepons
This one's (Zakis') is pretty good and will let you slap stuff together up to a point. It also has Lootlemon integrstion. When the new vault card came out i didnt want to cheese it THAT hard with the 100x xp mod, so i added Moxxx's endowment and an xp passive to the Ice breaker static charge i was using, worked fine.
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I need help installing ZakisM's save editor.
this is the save editor https://github.com/ZakisM/bl3_save_edit
Epic-Asset-Manager
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Unreal Engine 5.2.0 binary alongside Quixel Bridge Plugin released
I use the wonderful Epic Asset manager, available from Flathub
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Unreal Engine 5.1.0 binary alongside Quixel Bridge Plugin released
Also available through Epic Asset Manager. Required a slight fix, but is ok now. Not sure what to do with the bridge plugin though..
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
-There’s a flatpak called Epic Asset Manager (is also on AUR), there you can install the engine itself, you can download assets or even games from EGS (although for games I prefer heroic launcher)
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[Linux] Install Official Linux binaries with Epic Asset Manager
The recommended way of getting Epic Asset Manager is through flathub so if you want to give it a go, try that route.
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Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
Epic Asset Manager is working to use official prebuilt binary instead of using Docker image/UE source code (#201) so I hope that remove the require to link Epic account with GitHub account.
- Unreal Engine 5 on Pop!_OS
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Unreal Engine is now available to download for Linux
Are you referring to this Epic Asset Manager?
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Can We Please Get Vault Soring (Creator, Custom Groups, etc) or a Filter to Find Everything That Needs An Update or even hide stuff? So annoying
My hope is that the community maintained asset manager gets more popular, since this kind of thing shouldn't be that hard to add.
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[Guide] How to install Unity in a unsupported distro using Containers
That's all for now. I didn't test how unity works because I have no experince with Unity but hopefully this guide is helpful. Also I will write a guide soon about how to install Unreal engine without compiling from source using containers. Spoiler alert: by using Epic Asset Manager [EAM](https://github.com/AchetaGames/Epic-Asset-Manager) which is far more simpler
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How do I install Unreal Engine 5 in Mint Linux?
You can use https://github.com/AchetaGames/Epic-Asset-Manager for assets and you can try installing engine that way (not sure how well it works, i compile UE from source)
What are some alternatives?
bl3-save - CLI and Web-Based Save Editor for Borderlands 3
cowbump - Image viewer with tag based filtering
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
lab_rust_event_sourcing
iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]
gamma - Computational graphs with reverse automatic differentation in the GPU
pw-viz - Pipewire graph editor written in Rust. WIP⚠️
robusta - Easy interop between Rust and Java
probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host
ue4-docker - Windows and Linux containers for Unreal Engine 4
areweguiyet - A website built for the Rust community
type_generator