bitburner VS netscripts.d

Compare bitburner vs netscripts.d and see what are their differences.

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bitburner netscripts.d
368 2
2,790 8
- -
0.0 10.0
9 months ago about 4 years ago
HTML
GNU General Public License v3.0 or later The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bitburner

Posts with mentions or reviews of bitburner. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

netscripts.d

Posts with mentions or reviews of netscripts.d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.
  • Hacknet Nodes automated procurement and upgrading (6.1GB)
    2 projects | /r/Bitburner | 17 Dec 2021
    /** @param {import(".").NS } ns */ export async function main(ns) { /* ns.hacknet-auto.script for Bitburner v0.47.2 Winners don't use copyright Latest version of this script should be at https://github.com/iuriguilherme/netscripts.d Bitburner should be at https://github.com/danielyxie/bitburner This script requires 5.70 GB of RAM to run for 1 thread(s) This script will buy a ns.hacknet Node, fully upgrade it and then buy the next one in an infinite loop. If the cost of the next upgrade is higher than buying a new ns.hacknet Node, then a new one will be bought before the last one is upgraded. There is an option to set the budget limit. */ // We will not buy anything if there's less money than this ammount var reserveMoney = 1000; // Number of times to upgrade (shouldn't have to change this) var n = 1; ns.disableLog("getServerMoneyAvailable"); ns.disableLog("sleep"); // Buy first ns.hacknetNode if there are none if ( ns.hacknet.numNodes() === 0 && ns.getServerMoneyAvailable("home") >= reserveMoney ) { ns.hacknet.purchaseNode(); ns.print( "Purchased " + ns.hacknet.getNodeStats((ns.hacknet.numNodes() - 1)).name + " because there was none." ); } // If there are no ns.hacknet Nodes, we can't do anything, so the script ends. while (ns.hacknet.numNodes() > 0) { // If there is not enough money, we wait for it instead of ending the loop. while (ns.getServerMoneyAvailable("home") >= reserveMoney) { for (var i = 0; i < ns.hacknet.numNodes(); i++) { while ( ns.hacknet.getLevelUpgradeCost(i, n) < Infinity && ns.hacknet.upgradeLevel(i, n) ) { ns.print( "Upgraded " + ns.hacknet.getNodeStats(i).name + " to level " + ns.hacknet.getNodeStats(i).level ); await ns.sleep(100); } while ( ns.hacknet.getRamUpgradeCost(i, n) < Infinity && ns.hacknet.upgradeRam(i, n) ) { ns.print( "Upgraded " + ns.hacknet.getNodeStats(i).name + " RAM to " + ns.hacknet.getNodeStats(i).ram ); await ns.sleep(100); } while ( ns.hacknet.getCoreUpgradeCost(i, n) < Infinity && ns.hacknet.upgradeCore(i, n) ) { ns.print( "Upgraded " + ns.hacknet.getNodeStats(i).name + " core to " + ns.hacknet.getNodeStats(i).cores ); await ns.sleep(100); } } // END for (i = 0; i < ns.hacknet.numNodes(); i++) /* Buy next ns.hacknet Node if the last one is already fully upgraded. If for some reason the last ns.hacknet Node is fully upgraded and the others don't, the loop above will still attempt to upgrade them all. */ if ( ns.hacknet.getLevelUpgradeCost((ns.hacknet.numNodes() - 1), n) === Infinity && ns.hacknet.getRamUpgradeCost((ns.hacknet.numNodes() - 1), n) === Infinity && ns.hacknet.getCoreUpgradeCost((ns.hacknet.numNodes() - 1), n) === Infinity ) { // Only buy nodes up to 23. Past that its not really worth it. if (ns.hacknet.numNodes() < 23) { ns.hacknet.purchaseNode(); ns.print( "Purchased " + ns.hacknet.getNodeStats((ns.hacknet.numNodes() - 1)).name + " because the last one couldn't be upgraded further." ); } } else if ( /* Or buy the next ns.hacknet Node if the next upgrade is more expensive than buying a new ns.hacknet Node. */ ns.hacknet.getLevelUpgradeCost((ns.hacknet.numNodes() - 1), n) > ns.hacknet.getPurchaseNodeCost() && ns.hacknet.getRamUpgradeCost((ns.hacknet.numNodes() - 1), n) > ns.hacknet.getPurchaseNodeCost() && ns.hacknet.getCoreUpgradeCost((ns.hacknet.numNodes() - 1), n) > ns.hacknet.getPurchaseNodeCost() ) { ns.hacknet.purchaseNode(); ns.print( "Purchased " + ns.hacknet.getNodeStats((ns.hacknet.numNodes() - 1)).name + " because it was cheaper than next upgrade for the last one." ); } await ns.sleep(100); } await ns.sleep(100); } };
  • Trying to automate looking for new server and hacking them
    1 project | /r/Bitburner | 16 Dec 2021

What are some alternatives?

When comparing bitburner and netscripts.d you can also consider the following projects:

bitburner-scripts - My own scripts for playing bitburner

bitburner-scripts - Repository of Bitburner scripts

Visual Studio Code - Visual Studio Code

elevatorsaga - The elevator programming game!

TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

BitBurnerCentralManager - A prototype thread manager for BitBurner

FizzBuzz Enterprise Edition - FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.

bitBurnerTsProject - A template project to start a TypeScript repo for BitBurner

ts-bitburner-scripts

Exercism - website - The codebase for Exercism's website.

codewars.com - Issue tracker for Codewars