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john-carmack-plan-archive
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ntfy
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How I keep myself Alive using Golang
Slightly related, but I've also been working on and off for a few years on my own Type 1 Diabetes management solution (https://github.com/algao1/iv3).
I haven't had time to work on it recently, but it uses ntfy (https://ntfy.sh/) to send alerts and such.
I was thinking of eventually incorporating some kind of automatic remedial solution eventually to help keep my glucose in range, but haven't had any time to look into it yet.
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FBI using push notification tokens to identify anonymous users
If you go to the settings, there should be a notification category, which then contains another menu "App Notifications" where you can see all the apps that are allowed to receive notifications, but I don't know if this will stop google play services to receive these identifiers.
I use GrapheneOS, so I don't have any google play services running, but for the apps where I need notifications I use https://unifiedpush.org/ (only a few apps implement it) and I host my own https://ntfy.sh server.
- I pwned half of America's fast food chains, simultaneously
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Ask HN: What apps have you created for your own use?
Kind of similar, in the early days of COVID, I accidentally discovered that my state's website would have test results available several hours before they sent out the "view your results" email. So I made a script that would check the site every five or ten minutes and then ping me as soon as the result changed to something besides PENDING.
In the course of that I stumbled on https://ntfy.sh/ which solved the notification problem without needing Twitter, and I've used it since then to let me know when long-running scripts complete.
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Governments spying on Apple, Google users through push notifications
I connect any app that supports https://unifiedpush.org/ to a self hosted https://ntfy.sh instance for fully self hosted push notifications
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It's this time of the year again... which open-source project are you donating to?
changedetection.io just donated to the awesome crew over at ntfy.sh
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2U Quiet & Efficient DIY Server Build
For further monitoring & alerting about critical cpu temperatures (unlikely now) for example, I plan to use notify & something else. Haven't thought about this much yet though.
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Deno Cron
I've started tossing https://ntfy.sh/ alerts into my Deno apps to get push notifications for things I'm interested in
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Planning for Low Energy Self Hosted Docker
ntfy.sh
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Add extra stuff to a “standard” encoding? Sure, why not
If it was for fun and to learn how, that's fair. But are you aware of https://ntfy.sh?
john-carmack-plan-archive
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Source code for Quake 2 rerelease
I had to laugh at this https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
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Which Icon of Sin design do you like the best?
Yes! Here is the .plan file where Carmack announces its development.
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A Slack clone in 5 lines of bash
there are a bunch of features in slack beyond the core chat stuff, like:
1. being connected to multiple communities and switching between them instantly
this can be of course simply replaced by connecting to different servers in a tabbed terminal and use the terminal's built-in cmd-1/2/... shortcut, which happens to be the same as in slack.
2. meta data about others, like their timezone or how to pronounce their name is quite important for distributed team work
this can be approximated by a world readable file on the chat server in every user's home, like .plan or motd files (https://github.com/ESWAT/john-carmack-plan-archive)
3. automatic idleness detection
im actually not sure how reliable is this even in slack, but in general, it can be useful, but im not sure how to solve it elegantly, when the chat runs remotely...
maybe we should just spawn a loop at the background, which gathers idleness status from the OS and uploads it when it changes, into world readable files and the remote clients can just check those file whenever they want.
4. extra status indication with automatic expiry, eg when someone is away from the keyboard, coz they are having lunch
we do use this feature often and it's a really helpful regarding when can we expect a response from someone.
again, quite simple to model this as a plain text file and we can even use emojis, to have a very similar effect to setting " lunch" on slack. ppl would need to know what's the emoji selector shortcut though... like cmd-ctrl-space on macos.
5. text search across all channels/rooms
assuming the chat is being logged into files, then a recursive (rip)grep could work to some extent, but then from the search results one might want to get back to the context of the result too.
6. threads
this complicates implementation a lot more, but we found it an obvious improvement over the single threaded IRC model of communication
7. having threads open on the side, so ppl can track 2 streams of comms at once at least
it would require starting the chat app multiple times and do some window management to see them side-by-side
now obviously all this can be done a lot simpler, but those implementations typically always lack somehow. not sure why is that...
see https://cancel.fm/ripcord/ or http://www.altme.com/what.html
the REBOL 3 programming language even had a quite full featured, text-mode chat built in:
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John Carmack on Functional Programming in C++ (2018)
I was impressed by his concise daily planfiles.
https://github.com/ESWAT/john-carmack-plan-archive/tree/mast...
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Quake 1 ported to the Apple Watch
Quake and id Software were pioneering things we just take for granted now.
I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there.
[1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
- Collection of John Carmack’s .plan files
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John Carmack interview: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Perhaps relevant to link to an archive of his .plan files hosted on github: https://github.com/ESWAT/john-carmack-plan-archive/
- John Carmack .plan Archive
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I'm trying to understand the progression of 3D game engines, specifically Doom - Quake - GoldSrc
Instead, you might be interested in looking through John Carmack's .plan archive.
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The computers used to do 3D animation for Final Fantasy VII in 1996
https://github.com/ESWAT/john-carmack-plan-archive/blob/mast... is interesting. It transitions from todo list to a narrative format right after Quake launches :) In subsequent years you see Carmack opine on various high-perf platforms for gamers, and also for Quake level pre-processing (engine licensees had money to spend on productivity)
Chapter 64 onwards of https://www.jagregory.com/abrash-black-book/ is Mike Abrash's detailing of Quake's development.
(tl;dr - Quake was developed on NeXTSTEP + an MS-DOS port of GCC (DJGPP), Quake2 was on Visual Studio + Windows (this was the era of that Carmack giant-monitor photo), there was an in-between period of free updates to the original Quake, like WinQuake, QuakeWorld and glQuake).
What are some alternatives?
Gotify - A simple server for sending and receiving messages in real-time per WebSocket. (Includes a sleek web-ui)
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
apprise - Apprise - Push Notifications that work with just about every platform!
Lobsters - Computing-focused community centered around link aggregation and discussion
NPushOver - Full fledged, async, .Net Pushover client
jmap - JSON Meta Application Protocol Specification (JMAP)
Home Assistant - :house_with_garden: Open source home automation that puts local control and privacy first.
bongo.cat - Hit the bongos like Bongo Cat!
Nextcloud - ☁️ Nextcloud server, a safe home for all your data
Mindustry - The automation tower defense RTS
ntfy-android - Android app for ntfy.sh
stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.