bincode VS swc

Compare bincode vs swc and see what are their differences.

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bincode swc
16 139
2,523 29,952
2.6% 1.2%
6.9 9.9
13 days ago 5 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bincode

Posts with mentions or reviews of bincode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • Hey Rustaceans! Got a question? Ask here (14/2023)!
    4 projects | /r/rust | 3 Apr 2023
    Ermm... actually I meant something like this: playground, but then I realized it's basically (de)serialization, and I just found that we already have a crate for that: bincode.
  • Convert a base-64 encoded, serialised, Rust struct to a Python class
    3 projects | /r/rust | 6 Mar 2023
    One, figure out the bincode format (documented here: https://github.com/bincode-org/bincode/blob/trunk/docs/spec.md) and write your own parser. Maybe a one-off that specifically only handles this one data structure would be fairly straightforward.
  • Fang, async background processing for Rust
    1 project | /r/rust | 6 Aug 2022
  • impl serde::Deserialize... is it really that complicated?
    2 projects | /r/rust | 28 Apr 2022
    Step 1: The Deserialize type requests data from the Deserializer with one of the deserialize_type methods. This gives it an opportunity to provide certain metadata about the type: structs provide a list of fields, enums provide a list of variants, tuples provide a length, etc. Some data formats (notably bincode) require this metadata to drive deserializing, as the wire format is not self-describing. Crucially, the Deserialize type also provides a visitor that is capable of receiving the requested data from the Deserializer.
  • A nicer way to pack this message?
    2 projects | /r/rust | 1 Apr 2022
    Alternatively, give Bincode a try.
  • Hey Rustaceans! Got an easy question? Ask here (9/2022)!
    19 projects | /r/rust | 1 Mar 2022
    Like separate instructions? I was thinking if a instruction have unknown length I make sure I have some kind of header field that tells the data length of the instruction so receiver knows when next instruction starts. And I was planning on using Bincode with serde to serialize and dezerialize like structs and stuff.
  • Easily converts a struct into Vec<u8> and back.
    4 projects | /r/rust | 1 Dec 2021
    Isn't this essentially bincode?
  • Does rust have function works like eval?
    9 projects | /r/rust | 19 Aug 2021
    This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
  • Storing variable data structures
    1 project | /r/rust | 3 Jun 2021
    What kind of access do you need to the data ? You should be able to make a safe api to the Vec class by iterating on in in chunks, and using a closure to translate data between u8 and other representations. ( f32, u32 has the fomr_ne_bytes() / to_ne_bytes() methods ) You could make a helper function that takes a format description ( i.e. "fffuucc" , and calculates the size of the chunk, and generates a closure for reading accessing the data, of the layout is completely dynamic. This closure could use an enum to wrap the different primitive types. ) Or if the layouts are known at compile time , you could use procedural macros to generate code for serializaion / deserialization inot the the [u8] , though https://crates.io/crates/bincode may already do that for you )
  • Serde Bincode not De-serializing Bools?
    1 project | /r/rust | 14 May 2021
    Apparently there's a lot of discussion going on about that (3 of the 4 open tickets on the bincode implementation are about it), for example this one.

swc

Posts with mentions or reviews of swc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-06.
  • Storybook 8 Beta
    4 projects | dev.to | 6 Feb 2024
    First, we switched the default compiler for new projects from Babel to SWC (Speedy Web Compiler). SWC is dramatically faster than Babel and requires zero configuration. We’ll continue to support Babel in any project currently using it.
  • What is JSDoc and why you may not need typescript for your next project?
    8 projects | dev.to | 22 Jan 2024
    SWC
  • Implementing auth flow as fast as possible using NestJS
    5 projects | dev.to | 23 Oct 2023
    As the reference explains “**SWC** (Speedy Web Compiler) is an extensible Rust-based platform that can be used for both compilation and bundling. Using SWC with Nest CLI is a great and simple way to significantly speed up your development process.”
  • Ruby Outperforms C: Breaking the Catch-22
    4 projects | news.ycombinator.com | 9 Sep 2023
    This is specifically about breaking the myth that performing expensive self-contained operations (e.g, parsing GraphQL) in a native extension (C, Rust, etc.) is always faster than the interpreted language.

    The JS ecosystem has the same problem, people think rewriting everything in Rust will be a magic fix. In practice, there's always the problem highlighted in the post (transitioning is expensive, causes optimization bailouts), as well as the cost of actually getting the results back into Node-land. This is why SWC abandoned the JS API for writing plugins - constantly bouncing back and forth while traversing AST nodes was even slower than Babel (e.g https://github.com/swc-project/swc/issues/1392#issuecomment-...)

  • Building a Minimalist Docker Image with Node, TypeScript
    4 projects | dev.to | 5 Sep 2023
    Why Speedy Web Compiler ?
  • TypeScript Is Surprisingly OK for Compilers
    14 projects | news.ycombinator.com | 18 Aug 2023
  • Speedy Web Compiler: Rust-Based Platform for the Web
    1 project | news.ycombinator.com | 10 Aug 2023
  • FTA: Fast TypeScript Analyzer
    3 projects | dev.to | 2 Jul 2023
    FTA is a TypeScript static analysis tool built on the speedy foundations of swc. FTA is fast; capable of analyzing more than 150 files per second on typical hardware, it offers a powerful addition to your code quality toolkit.
  • Show HN: Ezno, a TypeScript checker written in Rust, is now open source
    4 projects | news.ycombinator.com | 7 Jun 2023
    Very cool! I'm curious, is this intended for dev tooling?

    For example, I could see this (or something similar) being useful as the engine for a typescript language server that would be faster than the standard one

    But if it's not aimed at 1:1 with tsc, would it be intended more for something like swc[1]?

    Or what would you expect people to use this for, besides just being a cool project to learn from?

    [1] https://github.com/swc-project/swc

  • TypeScript team released an explorer for performance tuning
    1 project | news.ycombinator.com | 13 May 2023
    This is... good news, but I still cannot fathom using the default Typescript compiler for regular development. Seriously, leave the type-checking to your IDE and CICD chain, and switch to using tsx (https://www.npmjs.com/package/tsx) or swc (https://swc.rs/) and you will _immediately_ notice the difference in speed and productivity.

What are some alternatives?

When comparing bincode and swc you can also consider the following projects:

serde - Serialization framework for Rust

esbuild - An extremely fast bundler for the web

msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]

vite - Next generation frontend tooling. It's fast!

PyO3 - Rust bindings for the Python interpreter

ts-loader - TypeScript loader for webpack

rust-cbor - CBOR (binary JSON) for Rust with automatic type based decoding and encoding.

tsup - The simplest and fastest way to bundle your TypeScript libraries.

nue - I/O and binary data encoding for Rust

vitest - Next generation testing framework powered by Vite.

evcxr

ts-node - TypeScript execution and REPL for node.js