bincode
nue
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bincode | nue | |
---|---|---|
16 | 7 | |
2,519 | 5,780 | |
2.6% | 9.5% | |
6.9 | 9.5 | |
11 days ago | 6 days ago | |
Rust | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bincode
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Hey Rustaceans! Got a question? Ask here (14/2023)!
Ermm... actually I meant something like this: playground, but then I realized it's basically (de)serialization, and I just found that we already have a crate for that: bincode.
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Convert a base-64 encoded, serialised, Rust struct to a Python class
One, figure out the bincode format (documented here: https://github.com/bincode-org/bincode/blob/trunk/docs/spec.md) and write your own parser. Maybe a one-off that specifically only handles this one data structure would be fairly straightforward.
- Fang, async background processing for Rust
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impl serde::Deserialize... is it really that complicated?
Step 1: The Deserialize type requests data from the Deserializer with one of the deserialize_type methods. This gives it an opportunity to provide certain metadata about the type: structs provide a list of fields, enums provide a list of variants, tuples provide a length, etc. Some data formats (notably bincode) require this metadata to drive deserializing, as the wire format is not self-describing. Crucially, the Deserialize type also provides a visitor that is capable of receiving the requested data from the Deserializer.
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A nicer way to pack this message?
Alternatively, give Bincode a try.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
Like separate instructions? I was thinking if a instruction have unknown length I make sure I have some kind of header field that tells the data length of the instruction so receiver knows when next instruction starts. And I was planning on using Bincode with serde to serialize and dezerialize like structs and stuff.
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Easily converts a struct into Vec<u8> and back.
Isn't this essentially bincode?
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Does rust have function works like eval?
This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
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Storing variable data structures
What kind of access do you need to the data ? You should be able to make a safe api to the Vec class by iterating on in in chunks, and using a closure to translate data between u8 and other representations. ( f32, u32 has the fomr_ne_bytes() / to_ne_bytes() methods ) You could make a helper function that takes a format description ( i.e. "fffuucc" , and calculates the size of the chunk, and generates a closure for reading accessing the data, of the layout is completely dynamic. This closure could use an enum to wrap the different primitive types. ) Or if the layouts are known at compile time , you could use procedural macros to generate code for serializaion / deserialization inot the the [u8] , though https://crates.io/crates/bincode may already do that for you )
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Serde Bincode not De-serializing Bools?
Apparently there's a lot of discussion going on about that (3 of the 4 open tickets on the bincode implementation are about it), for example this one.
nue
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Pillars of a Perfect Web Framework
Author here: I listed nine essential features that make, what I think, a perfect web framework. These pillars act as the goal for Nue - the framework I released four months ago [1]. Would love to hear your thoughts on what makes a framework perfect (and what not)!
[1]: https://github.com/nuejs/nue
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Introducing Nue JS, a Svelte alternative
Note that as we mentioned earlier, Nue is currently in its early development stages. Given this, it's expected to have some bugs, such as the one I encountered in version 0.1.1 where a core function requires a slight adjustment to work properly.
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Who can overthrow the authority of React?
View on GitHub
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Nue JavaScript: Rethinking Reactivity
There's a lot of discussion around Web Components in Nue JS discussion forum. Can you submit your thoughts here: https://github.com/nuejs/nuejs/discussions/44
Pseudocode examples would help a lot understanding the problem/solution. Thanks!
- Nuejs: React, Vue to build UI with less code
- Build user interfaces with 10x less code. Alternative to React, Vue, and Svelte
- Nue: A React/Vue/Vite/Astro Alternative
What are some alternatives?
serde - Serialization framework for Rust
create-nue - A recommended way to start a Nue project
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]
headlessui - Completely unstyled, fully accessible UI components, designed to integrate beautifully with Tailwind CSS.
PyO3 - Rust bindings for the Python interpreter
www - Content for nuejs.org
rust-cbor - CBOR (binary JSON) for Rust with automatic type based decoding and encoding.
htmx - </> htmx - high power tools for HTML
nue - I/O and binary data encoding for Rust
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
evcxr
htmlparser2 - The fast & forgiving HTML and XML parser