binaryen
abrash-black-book
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binaryen | abrash-black-book | |
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14 | 23 | |
7,099 | 4,390 | |
1.5% | - | |
9.8 | 0.0 | |
about 19 hours ago | 10 months ago | |
WebAssembly | CSS | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binaryen
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Bring garbage collected programming languages efficiently to WebAssembly
The Binaryen wasm optimizer (mentioned in the article) is always open for contributions,
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Random Testing of WebAssembly Implementations Using Semantically Valid Programs
The end of the related work section cites both wasm-smith and the Binaryen fuzzer (https://github.com/WebAssembly/binaryen/wiki/Fuzzing) and says, "They both provide a fuzzer that turns a stream of bytes into a WebAssembly module in order to test implementations. Their fuzzers always generate semantically valid test cases, but lack the targeting and tuning that Xsmith provides."
I look forward to reading more about how they do the targeting and tuning.
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Web assembly book?
Binaryen or the LLVM of wasm: https://github.com/WebAssembly/binaryen
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You can reduce web build file size by 4mb by using Binaryen
Download Binaryen
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What's the best way to generate WASM programmatically?
Probably https://github.com/WebAssembly/binaryen/, there were various rust bindings to it.
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Build a WebAssembly Language for Fun and Profit: Code Generation
The final phase of our compiler is code generation. This phase takes the AST and converts it to a set of executable instructions. In our case, WebAssembly. To accomplish this, we are going to use a popular WebAssembly compiler toolchain called binaryen.
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Build a WebAssembly Language for Fun and Profit: Lexing
In this guide, we will be using TypeScript and NodeJS. The concepts are highly portable, so feel free to use the environment you're most comfortable with. Our only major dependency, binaryen, has a simple C API. You are welcome to skip ahead to the next section if you're using a different language.
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Rust and WebAssembly without a Bundler
What are the size and performance benefits of processing the Wasm payload with wasm-opt?
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Is WebAssembly Text (WAT) Just Another IR?
I would recommend looking into binaryen as it has it's own IR and can perform optimizations over it. It's also simpler than LLVM and has the option to produce binaries with debug names.
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What are the advantages or disadvantages of compiling to VM Bytecode vs native machine code?
You can also use binaryen to optimize your wasm output
abrash-black-book
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What is the lowest level of graphics access?
Michael Abrash's Graphic Programming Black Book
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Resources for programs they used back in the 90s/early 00s?
[Michael Abrash's Black Graphics Programming Black Book from 1997 is a fantastic book I wish I had back then. It is available for free on GitHub. I read it maybe in 2015 and I thought it was fantastic even if it is dated now. It goes through the evolution of PC hardware (CPU and graphics cards in particular) from the very first IBM PC to the mid-90's pentiums, and the last chapter or two are about the author's work on Quake.
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Where can I get behind the scenes of development of old games
Also available in eReader formats: https://github.com/jagregory/abrash-black-book/releases
- Black Book
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Olive.c: a simple graphics library that does not have any dependencies
Also look at the source for original Quake (https://github.com/id-Software/Quake), one of the last pure software-rasterizing AAA 3D PC games. Michael Abrash's Graphics Programming Black Book (https://github.com/jagregory/abrash-black-book) explains many of the critical parts of the rendering pipeline.
By the way, quake.exe for DOS was 404,480 bytes.
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The 2nd edition of Petzold's book CODE is now available!
It's also THICK. I have my copy of the 5th edition right here, and it's about 3 inches from cover to cover. Thicker than Introduction to Algorithms and thicker than the Graphics Programming Black Book.
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John Carmack's new AGI company, Keen Technologies, has raised a $20M round
Read Michael Abrash's Graphics Programming Black Book for the story of how the original Quake came to life. You'll get an appreciation for John Carmack's ability to thoroughly research widely varying solutions to a problem, quickly create production-quality implementations of the promising ones, and even more quickly abandon the dead ends. The result is this almost boring, seemingly linear progression toward a final product that seems obvious in hindsight, yet it represents a leap forward the way Quake did in the mid-1990s compared to other FPSes at the time. I don't know many other public stories of individual engineers who can span both the very cutting edge of research and the practicalities of shipping real commercial software.
- I want to start learning how to program DOS games
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Older and experienced game devs that programmed games from scratch, which books and resources did you use to make stuff from scratch?
The Abrash black book is on github!
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What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
Go through Michael Abrash's Graphics Programming Black Book to see how it used to be on PC world.
What are some alternatives?
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
vex - A modern dialog library which is highly configurable and easy to style. #hubspot-open-source
wasi-sdk - WASI-enabled WebAssembly C/C++ toolchain
Celeste - Celeste Bugs & Issue Tracker + some Source Code
wasi-libc - WASI libc implementation for WebAssembly
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
asyncify - Standalone Asyncify helper for Binaryen
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
EasyOCR - Ready-to-use OCR with 80+ supported languages and all popular writing scripts including Latin, Chinese, Arabic, Devanagari, Cyrillic and etc.
awesome-dos - Curated list of references for development of DOS applications.
workers-wasi
cs-video-courses - List of Computer Science courses with video lectures.