bgfx VS sol2

Compare bgfx vs sol2 and see what are their differences.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)

sol2

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: (by ThePhD)
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bgfx sol2
71 20
14,194 3,860
- -
9.3 3.9
about 6 hours ago 7 days ago
C++ C++
BSD 2-clause "Simplified" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

sol2

Posts with mentions or reviews of sol2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-20.
  • Any tips for how to make moddable games?
    4 projects | /r/gamedev | 20 May 2023
    As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
  • Script Interoperability
    2 projects | /r/C_Programming | 28 Apr 2023
    I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
  • CBN Changelog: December 3, 2022. Improved LUA support in progress!
    2 projects | /r/cataclysmbn | 3 Dec 2022
    This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
  • RTS programming game where you write real C++ code to control your player.
    4 projects | /r/cpp | 11 Nov 2022
  • Tools for rolling your own engine
    9 projects | /r/gamedev | 16 May 2022
    Here is link number 2 - Previous text "Sol"
    9 projects | /r/gamedev | 16 May 2022
    Sol for fast lua embedding
  • jluna: a new Julia &lt;-&gt; C++ Wrapper
    4 projects | /r/cpp | 12 Mar 2022
    It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
    4 projects | /r/cpp | 12 Mar 2022
    So far, it has been cumbersome to embed it into C-language projects, because it's C-interface is hard to use and poorly documented. Because of this, many choose to just use python or lua instead.
  • A new C++ &lt;-&gt; Julia Wrapper: jluna
    4 projects | /r/Julia | 5 Feb 2022
    If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
  • Why the C Language Will Never Stop You from Making Mistakes
    5 projects | news.ycombinator.com | 30 Dec 2021
    Off topic, but this is the author of my favourite Lua C++ binding library (https://github.com/ThePhD/sol2). Great guy!

What are some alternatives?

When comparing bgfx and sol2 you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

sokol - minimal cross-platform standalone C headers

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

raylib - A simple and easy-to-use library to enjoy videogames programming

wgpu - Cross-platform, safe, pure-rust graphics api.

urho3d - Game engine

OpenSceneGraph - OpenSceneGraph git repository

vulkan-guide - Introductory guide to vulkan.