bgfx VS Bullet

Compare bgfx vs Bullet and see what are their differences.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)

Bullet

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by bulletphysics)
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bgfx Bullet
71 41
14,292 11,862
- 1.8%
9.3 3.4
about 23 hours ago 7 days ago
C++ C++
BSD 2-clause "Simplified" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

Bullet

Posts with mentions or reviews of Bullet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.

What are some alternatives?

When comparing bgfx and Bullet you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

PhysX - NVIDIA PhysX SDK

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

Box2D - Box2D is a 2D physics engine for games

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

sokol - minimal cross-platform standalone C headers

ODE

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.