bgfx
22120
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bgfx | 22120 | |
---|---|---|
71 | 13 | |
14,292 | 2,638 | |
- | - | |
9.3 | 9.7 | |
5 days ago | over 2 years ago | |
C++ | JavaScript | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
22120
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Is there a browser addon which locally archives every website I visit?
Here. An archivist browser controller that caches everything you browse, a library server with full text search to serve your archive.
- Show HN: Irchiver, your full-resolution personal web archive
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Ask HN: Full text search engine in JavaScript for English and and Chinese?
Following your "hilarious" and disrespectful answer here https://github.com/i5ik/22120/issues/63#issuecomment-7275272..., I would prefer that you remove any reference to SingleFile in the description of your project. I could not open an issue because you blocked me. And please don't accuse people without proof.
- 22120: self-host the Internet with an Offline Archive. Similar to ArchiveBox, SingleFile and WebMemex. Works well with WorldBrain/Memex to give you full-text search. Why not WARC? Uses Chrome DevTools protocol to intercept all requests, and caches responses against a key of (method, URL)
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Request: Proxy caching all visited websites text in DB, making history searchable
https://github.com/i5ik/22120 is a tool that archives as you browse that you can then view offline later
- Is the there a way I can cache videos(reddit.4chan) I watch in browser (Linux)?
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So you want to write a GUI framework
My solution to this (it's been done before), is to use the existing browser engine (not the system webview) installed. So far I only utilize Chrome, but as the way I connect to it is over the Chrome DevTools protocol which is somewhat fluent with the Remote Debugging Protocol[0] that Firefox is doing, this is a reasonable approach.
So far my "tool" to do this is simply a template repository with some conveniences, providing in essence a skeleton for these types of apps. I hope to flesh this out a little more, and expose a much richer API, as well as convert some of my existing popular apps (like 22120[1]) to the "framework".
The benefit of this is Graderjs has a built in 'app builder' that can create a cross-platform binary (excluding or ignoring the necessity (on MacOS) and near-necessity (on Windows) to sign your executable somehow, that lets you display your UI in JS/HTML/CSS using the already installed browser engine, as well as run code in NodeJS and using the rich APIs[2] of the browser engine itself. I'm really happy with this project and think that, even tho it's small now, it will in time become my most popular and powerful one: even bigger than my remote browser and popular web archiver.
Just give it time! :)
[0]: https://firefox-source-docs.mozilla.org/remote/index.html
[1]: https://github.com/i5ik/22120
[2]: https://chromedevtools.github.io/devtools-protocol/tot/Brows...
The GraderJS: https://github.com/i5ik/graderjs
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Ask HN: Why saving webpages on hard disk has not got better?
I use this to backup pages automatically
https://github.com/i5ik/22120
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Saving all browsed websites automatically
Does this potentially help? https://github.com/c9fe/22120
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Make Your Own Internet Archive with Archive Box
From the blog comments, I think this is what you’re after https://github.com/c9fe/22120
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ArchiveBox - 🗃 Open source self-hosted web archiving. Takes URLs/browser history/bookmarks/Pocket/Pinboard/etc., saves HTML, JS, PDFs, media, and more...
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
asciidoctor-latex - :triangular_ruler: Add LaTeX features to AsciiDoc & convert AsciiDoc to LaTeX
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
pywb - Core Python Web Archiving Toolkit for replay and recording of web archives
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
SingleFile - Web Extension for saving a faithful copy of a complete web page in a single HTML file
sokol - minimal cross-platform standalone C headers
notes - A zero dependency shell script that makes it really simple to manage your text notes.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DownloadNet - 💾 DownloadNet - All content you browse online available offline. Search through the full-text of all pages in your browser history. ⭐️ Star to support our work!