bevy_webgl2
rust-analyzer
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bevy_webgl2 | rust-analyzer | |
---|---|---|
4 | 132 | |
171 | 13,538 | |
- | 1.6% | |
1.8 | 10.0 | |
over 2 years ago | 7 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_webgl2
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Is there a way to use piston with wasm?
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Running ML models in a game (and in Wasm!)
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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Advice for doing a web-playable 7DRL
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.
rust-analyzer
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Cranelift code generation comes to Rust
go build 3.62s user 0.76s system 171% cpu 2.545 total
I was looking forward to parallel front-end[4], but I have not seen any improvement for these small changes.
[1]: https://github.com/rust-lang/rust-analyzer
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A guide on Neovim's LSP client
For example, intelephense can show diagnostics in real time, there is no need to save the file to get new diagnostics. But rust-analyzer, the language server for rust, can only update diagnostics after saving the file.
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Top 10 Rusty Repositories for you to start your Open Source Journey
6. Rust Analyzer
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The rust-analyzer vscode extension is not working at all.
The rust-analyzer readme suggests you go here for support request. But even there, you'll need to provide more details to get useful help.
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LSP could have been better
For example: https://github.com/rust-lang/rust-analyzer/blob/master/docs/...
> If you create an LSP, it will work best in VS Code.
Any editor can work just as well as (or even better than) VS Code.
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Discussion Thread
So, apparently the reason why rust-analyzer, the LSP server for Rust does not have persistent caching is because it would make "optimizing initial passes less important".
- The AI Content Flippening
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Introducing RustRover – A Standalone Rust IDE by JetBrains
All I want to know is: Will it have a build configuration pulldown?
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Mastering Emacs: What's new in Emacs 29.1
I am not a Rust dev. It surely looks great.
However, from what I understand it seems to supply just a parser separate from the Rust compiler (https://github.com/rust-lang/rust-analyzer/tree/master/crate...) trying to keep up with Rust‘s development. So, in principle, it could have been just another treesitter parser plugin, too.
So, again, the LSP framework does not directly provide any magical benefit over a static parsing framework. All the semantic analysis capabilities stem from a good parser.
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helix shows rust "language server exited"
rust-analyzer > manual > helix > binary > rustup component add rust-analyzer
What are some alternatives?
wgpu-rs - Rust bindings to wgpu native library
vscode-rust - Rust extension for Visual Studio Code
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
intellij-rust - Rust plugin for the IntelliJ Platform
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
rustfmt - Format Rust code
bevy - A refreshingly simple data-driven game engine built in Rust
sublime-rust - The official Sublime Text 4 package for the Rust Programming Language
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
coc-rust-analyzer - rust-analyzer extension for coc.nvim
bevy_webgl2_app_template
eglot - A client for Language Server Protocol servers