bevy_webgl2 VS howler.js

Compare bevy_webgl2 vs howler.js and see what are their differences.

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bevy_webgl2 howler.js
4 39
171 22,898
- -
1.8 4.1
over 2 years ago 2 months ago
Rust JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_webgl2

Posts with mentions or reviews of bevy_webgl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-09.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Running ML models in a game (and in Wasm!)
    6 projects | dev.to | 19 Feb 2021
    Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.

howler.js

Posts with mentions or reviews of howler.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-20.

What are some alternatives?

When comparing bevy_webgl2 and howler.js you can also consider the following projects:

wgpu-rs - Rust bindings to wgpu native library

tonejs-instruments - A small instrument sample library with quick-loader for tone.js

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

meyda - Audio feature extraction for JavaScript.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

waveform-playlist - Multitrack Web Audio editor and player with canvas waveform preview. Set cues, fades and shift multiple tracks in time. Record audio tracks or provide audio annotations. Export your mix to AudioBuffer or WAV! Add effects from Tone.js. Project inspired by Audacity.

bevy - A refreshingly simple data-driven game engine built in Rust

camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.

bevy_webgl2_app_template

use-sound - A React Hook for playing sound effects

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference

harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).