bevy_webgl2 VS cavernos

Compare bevy_webgl2 vs cavernos and see what are their differences.

bevy_webgl2

WebGL2 renderer plugin for Bevy game engine (by mrk-its)

cavernos

Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly (by jordwest)
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bevy_webgl2 cavernos
4 2
171 33
- -
1.8 0.0
over 2 years ago about 1 year ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_webgl2

Posts with mentions or reviews of bevy_webgl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-09.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Running ML models in a game (and in Wasm!)
    6 projects | dev.to | 19 Feb 2021
    Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.

cavernos

Posts with mentions or reviews of cavernos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-01.
  • Townscaper Running in the Browser
    3 projects | news.ycombinator.com | 1 Dec 2021
    > It's written in JS which means that it's way smaller

    There's nothing inherently large about WebAssembly, it's just that most practical wasm demos bundle emscripten (essentially an entire OS's standard library) or another very heavy layer in order to interop between the JS and WASM world.

    As a bit of an experiment to see how small wasm could practically be with a minimal interop layer, I built this little project - the web demo is 90KB of JS + 70KB of wasm:

    https://github.com/jordwest/cavernos

    It was heavily inspired by this article which manages even smaller builds:

    http://cliffle.com/blog/bare-metal-wasm/

    There's a lot of room for improvement in terms of size optimisation in most projects, but it's still early days and for now most of them just bundle an OS compatibility layer to get things working quickly.

  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    - Cavernos (https://github.com/jordwest/cavernos)

What are some alternatives?

When comparing bevy_webgl2 and cavernos you can also consider the following projects:

wgpu-rs - Rust bindings to wgpu native library

tai - tai (Terminal Ascii Images) tool to convert images to text written in Rust

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

RoguelikeTutorial2020 - r/RoguelikeDev Does The Complete Roguelike Tutorial

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

scavenger2 - A roguelike

bevy - A refreshingly simple data-driven game engine built in Rust

asciiframe - A CLI tool that converts videos to ASCII and displays them to the terminal on the fly

bevy_webgl2_app_template

malison - A little terminal emulation package for Dart.

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference

Rust-HTML-roguelike - Rust WASM + HTML roguelike