bevy_webgl2
WebGL2 renderer plugin for Bevy game engine (by mrk-its)
RoguelikeTutorial2020
r/RoguelikeDev Does The Complete Roguelike Tutorial (by marukrap)
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bevy_webgl2 | RoguelikeTutorial2020 | |
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4 | 1 | |
171 | 31 | |
- | - | |
1.8 | 3.6 | |
over 2 years ago | over 3 years ago | |
Rust | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_webgl2
Posts with mentions or reviews of bevy_webgl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-09.
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Is there a way to use piston with wasm?
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Running ML models in a game (and in Wasm!)
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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Advice for doing a web-playable 7DRL
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.
RoguelikeTutorial2020
Posts with mentions or reviews of RoguelikeTutorial2020.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-13.
What are some alternatives?
When comparing bevy_webgl2 and RoguelikeTutorial2020 you can also consider the following projects:
wgpu-rs - Rust bindings to wgpu native library
wordle-bg - 🇧🇬 Wordle clone in Bulgarian
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
frontend.wasm - Wasm frontend for Tolc
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
scavenger2 - A roguelike
bevy - A refreshingly simple data-driven game engine built in Rust
kagome - Kagome - C++20 implementation of Polkadot Host
bevy_webgl2_app_template
malison - A little terminal emulation package for Dart.
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
cavernos - Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly
bevy_webgl2 vs wgpu-rs
RoguelikeTutorial2020 vs wordle-bg
bevy_webgl2 vs bracket-lib
RoguelikeTutorial2020 vs frontend.wasm
bevy_webgl2 vs awesome-bevy
RoguelikeTutorial2020 vs scavenger2
bevy_webgl2 vs bevy
RoguelikeTutorial2020 vs kagome
bevy_webgl2 vs bevy_webgl2_app_template
RoguelikeTutorial2020 vs malison
bevy_webgl2 vs tract
RoguelikeTutorial2020 vs cavernos