bevy_networking_turbulence
rlua
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bevy_networking_turbulence | rlua | |
---|---|---|
2 | 13 | |
112 | 1,676 | |
- | 1.1% | |
6.1 | 8.2 | |
about 2 years ago | 3 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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bevy_networking_turbulence
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
I'm playing around with bevy_networking_turbulence right now and I think that helps me with all the OSI layer stuff.
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Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer]
I use the following crate for game networking, in-game chat uses it as well: https://github.com/smokku/bevy_networking_turbulence
rlua
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Rust and Lua api
There's the rlua package for running lua in your rust app: https://github.com/amethyst/rlua
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What is your favourite Rust specific feature that you miss in other languages?
Some sys crates do embed the source files, like rlua for example.
- Hey Rustaceans! Got an easy question? Ask here (9/2022)!
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Lua: Good, Bad, and Ugly Parts
[1] - https://github.com/amethyst/rlua/blob/master/examples/guided_tour.rs
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I hate automod and have a question
Yes though, given that a CCleaner/BleachBit-style situation is going to be I/O-bound, I'd probably go with rlua, PyO3, or rust-cpython for plugins.
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Ketos: Lisp dialect scripting and extension language for Rust programs
I wrote up some rust low-level bindings for guile [1]. The problem is that Guile liberally uses setjmp/longjmp, which breaks rust destructors. It might be possible to fix this by wrapping every call the way rlua does [2], but I'm not familiar enough with Guile to know.
1: https://github.com/ysimonson/guile-sys
2: https://github.com/amethyst/rlua/issues/21
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Rust's interface to the Lua programming language is called 'mlua'. not Lust. This should get fixed.
And.. another binding finally called rlua https://github.com/amethyst/rlua
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Does rust have function works like eval?
hlua or rlua are what you want for Lua, rust-cpython or PyO3 for Python, rutie for Ruby, and possibly deno_core for JavaScript.
- Embedding Lisp in C++ – A Recipe
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I open sourced a game I just released on Steam, written in Lua
Janet is what introduced me to Fennel. Conjure [1] sold me on Fennel over Janet. The Neovim community is rallying around Lua.
(And in fact, what sold me on Rust was its truly excellent Lua FFI support [2].)
[1]: https://github.com/Olical/conjure
[2]: https://github.com/amethyst/rlua
What are some alternatives?
laminar - A simple semi-reliable UDP protocol for multiplayer games
mlua
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
hlua - Rust library to interface with Lua
netcrab - A multi-purpose TCP/UDP networking command line tool
janet - A dynamic language and bytecode vm
bincode - A binary encoder / decoder implementation in Rust.
kaboom.js - 💥 JavaScript game library
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]
Fennel - Lua Lisp Language
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.