bevy_networking_turbulence
Networking plugin for Bevy engine running on naia-socket and turbulence libraries (by smokku)
jsonrpc
Rust JSON-RPC implementation (by paritytech)
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bevy_networking_turbulence | jsonrpc | |
---|---|---|
2 | 4 | |
112 | 768 | |
- | 0.1% | |
6.1 | 2.0 | |
about 2 years ago | 21 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_networking_turbulence
Posts with mentions or reviews of bevy_networking_turbulence.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
I'm playing around with bevy_networking_turbulence right now and I think that helps me with all the OSI layer stuff.
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Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer]
I use the following crate for game networking, in-game chat uses it as well: https://github.com/smokku/bevy_networking_turbulence
jsonrpc
Posts with mentions or reviews of jsonrpc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
-
Hey Rustaceans! Got an easy question? Ask here (9/2022)!
paritytech has a Rust JSON-RPC framework.
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Any suggestion to build a long-lived connection with dual-rpc capability
JSON-RPC (https://github.com/paritytech/jsonrpc) might be a solution, so I can create a TCP connection and it can then stream JSON request/response.
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RiB Newsletter #26
This is an async implementation of JSON-RPC, from Parity, who also created the popular jsonrpc crate.
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RPC over stdin/stdout
Hi, I am looking for a fairly stable JSON-RPC implementation over stdin/stdout. I want to implement a plugin architecture similar to Xi-Editor or Nushell. I am aware of Parity JSON-RPC and am wondering how it compares to tonic (gRPC implementation). A very brief search on GitHub revealed that jsonrpc_stdio_server appears to be not that heavily employed by others; therefore, I am leaning towards tonic. However, since I am a Rust beginner, I am a little bit lost about where to start.
What are some alternatives?
When comparing bevy_networking_turbulence and jsonrpc you can also consider the following projects:
laminar - A simple semi-reliable UDP protocol for multiplayer games
jsonrpsee - Rust JSON-RPC library on top of async/await
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
tarpc - An RPC framework for Rust with a focus on ease of use.
netcrab - A multi-purpose TCP/UDP networking command line tool
winterfell - A STARK prover and verifier for arbitrary computations
bincode - A binary encoder / decoder implementation in Rust.
lsp-server
lalrpop - LR(1) parser generator for Rust
Nova - Nova: High-speed recursive arguments from folding schemes
Rocket - A web framework for Rust.
rfcs - RFCs for changes to Rust