beubo
shotcaller
Our great sponsors
beubo | shotcaller | |
---|---|---|
2 | 16 | |
23 | 141 | |
- | - | |
0.0 | 7.3 | |
about 1 year ago | almost 3 years ago | |
Go | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
beubo
-
What is your “I don't care if this succeeds” project?
I'm working on https://github.com/uberswe/beubo - It's a CMS similar to Wordpress but written in Go. It's still very early and it has a lot of bugs but what will make it powerful is plugins and themes. Performance is the biggest difference between Wordpress, plugins will most likely use RPC/gRPC which means they could be written in any language.
I'm mostly writing it for use with my own projects like https://tournify.io but it would be awesome if a few others found it useful too. It's a nice way for me to practice my Go programming skills.
-
Ask HN: What Are You Working On?
A CMS written in Go. It’s still very early and it has the basics of user creation, multiple domain support, themes and user management by default. What will make it really powerful is plugins.
Plugins are still being developed and currently use the go plugin package which is really good for performance but can be bad for security and compatibility with versions and operating systems. I plan to either move over to using RPC instead or supporting both options.
Everything is available on GitHub under the MIT License.
shotcaller
-
Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
-
Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
-
Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
-
What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
- Shotcaller wip art pass for v0.5
-
Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
-
Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
listudy - Listudy - chess training server
vopono - Run applications through VPN tunnels with temporary network namespaces
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]
VimMode.spoon - Adds vim keybindings to all OS X inputs
exomind - A personal knowledge management tool hosted on your own personal cloud
fingine - A personal finance simulation engine in Rust.
data_engineering_on_gcp_book - A book describing how to set up and maintain Data Engineering infrastructure using Google Cloud Platform.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.