benchmarksgame-rs
arewefastyet
Our great sponsors
benchmarksgame-rs | arewefastyet | |
---|---|---|
1 | 9 | |
67 | 19 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | about 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
benchmarksgame-rs
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A zero-overhead linked list in Rust
Ho, I've done the same thing a long time ago! https://github.com/TeXitoi/benchmarksgame-rs/blob/master/src/meteor_contest.rs#L32-L57
arewefastyet
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Rust Support in the Linux Kernel
That page averages all the builds across different code bases. It doesn’t specify which version/tag of which code base, nor does it talk about the hardware.
https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.
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you cant defeat rust
https://arewefastyet.rs/ see benchmark
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Rust programming language: We want to take it into the mainstream, says Facebook
You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
- Arewefastyet.rs – benchmarking the Rust compiler over time
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Reducing Rust Incremental Compilation Times on macOS by 70%
Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.
Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).
Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.
What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.
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Rust compile speed
Yes plenty of effort goes into making Rust compilation faster, see https://arewefastyet.rs/, its FAQ, and some easy internet searches.
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Announcing Rust 1.50.0
Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
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[ELI5]: How to write a simple custom Serde de/serializer?
I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!
What are some alternatives?
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
bevy - A refreshingly simple data-driven game engine built in Rust
adventofcode-2020-rs
gdnative - Rust bindings for Godot 3
JCTools
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
benchmarks - Some benchmarks of different languages
compiler-explorer - Run compilers interactively from your web browser and interact with the assembly
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
tch-rs - Rust bindings for the C++ api of PyTorch.
veloren
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266