benchmark
HVM
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benchmark | HVM | |
---|---|---|
19 | 107 | |
8,402 | 7,101 | |
2.0% | 2.5% | |
8.8 | 6.7 | |
10 days ago | about 2 months ago | |
C++ | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
benchmark
- How can I check the execution time of a program rendered in SFML?
- How to Perf profile functions?
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how do you properly benchmark?
I'm aware of one by Google that I used a couple times, but IMO it's better to capture real runtime data from a fully-operational process than to carve out the benchmarkable bits and test them in isolation, so I track information during program testing and print it all to a log instead of using things like that.
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Benchmarking my data structure
If you just want to do some quick benchmarks, you can just use std::chrono::high_resolution_clock::now(). Call it before the code that you are benchmarking and then immediately after. Take them away and you have your duration. If you want to use a proper benchmarking tool then I can totally recommend Google Benchmark. Fantastic benchmarking tool. Honourable mention would be Quick Bench which is an online tool that uses Google Benchmark.
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Google benchmark : No rule to make Target***
I tried to install google benchmark(https://github.com/google/benchmark) in my ubuntu machine by :
- Best accurate way to measure/compare elapsed time in C++
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Don’t Be Scared Of Functional Programming
We don't know if it's a lie until we verify it and that's not difficult, you have a quicksort implementation in a couple of languages, you'll need to pass the necessary parameters to show the time needed by a function call to execute to the compiler or interpreter or you may use use a library(like benchmark for C++) and you're good to go.
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How to identify inefficient method calls?
If you are uncertain about the performance characteristics of a function you should ALWAYS benchmark it. Googles Benchmark library is wonderful for quick micro benchmarks. For more complex things, perhaps look into profiling and then look at invocation counts of copy constructors.
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Is there any fast allocator in std lib / boost for fixed size objects (not at compile time) but has deallocation methods?
Your compiler may be optimising away your loop, there. I typically use a micro-benchmarking tool for these types of tests. You could try Google Benchmark. It’s available in most OS’ package managers, but pretty easy to build from source if not
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Calculate Your Code Performance
C++: C++ has quite a number of benchmarking libraries some of the recent ones involving C++ 20's flexibility. The most notable being Google Bench and UT. C does not have many specific benchmarking libraries, but you can easily integrate C code with C++ benchmarking libraries in order to test the performance of your C code.
HVM
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SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
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A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
https://www.idris-lang.org/
https://clojure.org/
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
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A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
[2] https://github.com/HigherOrderCO/HVM
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Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
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Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
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The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
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Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
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For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
What are some alternatives?
Catch - A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
Google Test - GoogleTest - Google Testing and Mocking Framework
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Celero - C++ Benchmark Authoring Library/Framework
SICL - A fresh implementation of Common Lisp
hayai - C++ benchmarking framework
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
Nonius - A C++ micro-benchmarking framework
fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features
easy_profiler - Lightweight profiler library for c++
atom - A DSL for embedded hard realtime applications.