Beef
wonkey
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Beef | wonkey | |
---|---|---|
26 | 7 | |
2,358 | 119 | |
0.7% | 1.7% | |
9.4 | 3.5 | |
10 days ago | 11 months ago | |
C++ | Assembly | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Beef
- Odin Programming Language
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Crystal 1.9.1 Is Released
Is it really a one man show? It looks like Beef Lang has excellent home page https://www.beeflang.org/ and I never heard about it until now.
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Jai is dead, this is the year of Beef from the genius behind Plants vs. Zombies and Bookworm Adventures Deluxe.
- The Beef Programming Language
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Transpiler to C++
On one hand, I feel there are so many similar languages out there {(Val, Vala, Vale, Corroded Iron, Beef, Zig, Carbon, cppfront, Jai)...}, that we don't need yet another, but also I encourage further thought because it may be inspiration for future improvements to C++ itself. The number one faux pas I see them make is trying to directly compete with C++ (inventing their own type system, their standard library, their build system, own package format...), whereas your (by its very nature as a transpiler) embraces C++.
- 0.43.4
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Sharing Saturday #428
This project is an exploration of two things. Firstly I wanted to dig into the exciting new language and IDE, Beef. If you're the low-level code oriented type I _highly_ recommend checking it out. Beef is a systems-level language (like C/C++) that borrows heavily from C# but ditches the garbage collector. It comes with a wonderful IDE and a great debugger and just an excellent work flow. Check it out at https://www.beeflang.org/.
- Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
- Carbon - an experimental C++ successor language
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[OC] C++ developers be like...
That's why I love C#, Rust and Beef so much - no need to worry about pointers and segfaults and the code is generally nice to read unless you do something extremely crazy.
wonkey
- Wonkey
- Wonkey: A cross-platform FOSS programming language by the creator of BlitzBasic
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QBasic.net
Lovely, it's like if LCARS and Pingus built a website together. No complaints here, it brings back a lot of good memories!
I took a deep dive into BASICs earlier this year and came away with some unexpected results. In software, these stood out:
- SmallBASIC ...wow this is quite an interesting set of tools, and I was impressed by ongoing developments. There are some faux-OOP convenience features even, like myfakeobject.value = 10
- QB64pe ...this really holds your hand and the documentation is great.
- To-try: https://wonkey-coders.github.io/
In discussions with developers, I was surprised to find some extremely intense, protective vibes. I'd consider "my BASIC == my childhood" a pretty reliable model. Simple how-to queries that would get ordinary answers in other languages usually brought out some defensive responses.
In group discussions there was also an interesting overlap between "strangely protective my past" and "prefers writing BASIC" that came up over and over while I was trying to figure out the overall ecosystem of languages.
For example, somebody wrote an algorithm example full of $ii $tk $zx and so on and I asked them about this (who knows, maybe there's some logical reason to not use my_variable_name for example) and the tone became very defensive, even insisting that maybe it was wrong but they are never going to change! Which didn't exactly have anything to do with what I was asking...
In the various online forums there was frequently an ongoing argument over who left, for what reasons, where they ended up, and are you a member of that forum, and so on.
Overall there was a surprising amount of interpersonal drama given the overall active surface area of this language. And a lot of emotionality that just isn't as prominent in other communities I experienced, even though it's probably there at some level.
Since I have spent a lot of professional time doing relationship work with techies, these things kind of wore me out pretty quick, and I found myself heading to some more modern languages just to get beyond the unaddressed, or unaddressable, feels-factor.
Still, I look forward to coding some more in the future and particularly in trying out some of the newer tools I discovered.
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Wonkey Game Programming Language (v2021.04) is available
Project page: https://github.com/wonkey-coders/wonkey
- Wonkey Game Programming Language (v2021.04)
What are some alternatives?
Odin - Odin Programming Language
AmiBlitz3 - Complete package of AmiBlitz3 including all sources.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
BBCSDL - BBC BASIC for SDL 2.0: for Windows, Linux (86), MacOS, Raspberry Pi, Android and iOS.
Vale - Compiler for the Vale programming language - http://vale.dev/
ring - Simple and flexible programming language for applications development
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
wordlos - WORDLE for DOS, written in assembly
ispc - IntelĀ® Implicit SPMD Program Compiler
civil-war-strategy - A strategic level, one or two player wargame simulating the American Civil War (1861-1865).
juCi++
keyman - Keyman cross platform input methods system running on Android, iOS, Linux, macOS, Windows and mobile and desktop web