Beef
haxe
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Beef | haxe | |
---|---|---|
26 | 81 | |
2,358 | 5,958 | |
0.7% | 0.9% | |
9.4 | 9.7 | |
6 days ago | about 16 hours ago | |
C++ | Haxe | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Beef
- Odin Programming Language
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Crystal 1.9.1 Is Released
Is it really a one man show? It looks like Beef Lang has excellent home page https://www.beeflang.org/ and I never heard about it until now.
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Jai is dead, this is the year of Beef from the genius behind Plants vs. Zombies and Bookworm Adventures Deluxe.
- The Beef Programming Language
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Transpiler to C++
On one hand, I feel there are so many similar languages out there {(Val, Vala, Vale, Corroded Iron, Beef, Zig, Carbon, cppfront, Jai)...}, that we don't need yet another, but also I encourage further thought because it may be inspiration for future improvements to C++ itself. The number one faux pas I see them make is trying to directly compete with C++ (inventing their own type system, their standard library, their build system, own package format...), whereas your (by its very nature as a transpiler) embraces C++.
- 0.43.4
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Sharing Saturday #428
This project is an exploration of two things. Firstly I wanted to dig into the exciting new language and IDE, Beef. If you're the low-level code oriented type I _highly_ recommend checking it out. Beef is a systems-level language (like C/C++) that borrows heavily from C# but ditches the garbage collector. It comes with a wonderful IDE and a great debugger and just an excellent work flow. Check it out at https://www.beeflang.org/.
- Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
- Carbon - an experimental C++ successor language
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[OC] C++ developers be like...
That's why I love C#, Rust and Beef so much - no need to worry about pointers and segfaults and the code is generally nice to read unless you do something extremely crazy.
haxe
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
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Unexpected Update 2.1.2
The game was written in Haxe (the language) and OpenFL (the engine).
What are some alternatives?
Odin - Odin Programming Language
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
Vale - Compiler for the Vale programming language - http://vale.dev/
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
ispc - Intel® Implicit SPMD Program Compiler
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
juCi++
love - LÖVE is an awesome 2D game framework for Lua.