bedrock-viz VS open-builder

Compare bedrock-viz vs open-builder and see what are their differences.

bedrock-viz

Minecraft Bedrock Edition World Visualization & Reporting Tool with Web App (by bedrock-viz)

open-builder

Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server (by Hopson97)
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bedrock-viz open-builder
5 2
228 689
3.1% -
6.4 1.0
4 months ago about 1 year ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bedrock-viz

Posts with mentions or reviews of bedrock-viz. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bedrock-viz yet.
Tracking mentions began in Dec 2020.

open-builder

Posts with mentions or reviews of open-builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-28.
  • Some early gameplay from my voxel game: Wanderers
    2 projects | /r/VoxelGameDev | 28 Dec 2020
    For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.

What are some alternatives?

When comparing bedrock-viz and open-builder you can also consider the following projects:

MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]

cuberite - A lightweight, fast and extensible game server for Minecraft

Project-4JD-UI - An Win10/Xbox Series Bedrock Edition resource pack with legacy console UI design.

Scythe-AntiCheat - Scythe AntiCheat - The best minecraft bedrock anticheat designed for realms, worlds and servers

LeviLamina - A lightweight, modular and versatile plugin loader for Minecraft Bedrock Server BDS, formerly known as LiteLoaderBDS

minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.

BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Launcher - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once

DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.

PolyMC-Offline - Fork of PolyMC with offline patches for personal use.

buildcache - A build cache