Boost.Beast
libunifex
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Boost.Beast | libunifex | |
---|---|---|
11 | 22 | |
4,157 | 1,355 | |
1.3% | 3.7% | |
8.3 | 7.8 | |
9 days ago | 9 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Boost.Beast
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LLVM 16.0.0 Release
There is at least one notable exception to this rule: https://github.com/boostorg/beast/issues/1445
- Learning to build networking applications using C/C++ from scratch
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BOOST.BEAST Websocket
I am using this example : https://github.com/boostorg/beast/blob/develop/example/websocket/client/async-ssl/websocket_client_async_ssl.cpp My application is listening to tick data streams of crypto exchanges over the websockets and processing and sending orders to the exchange.
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boost.beast
We used beast to implement a market data server(and I think we also did a small client, to test it) which was sending protobuf messages, and it worked great(we also used boost adio, which made it very scalable). When we tested the server, we were generating around 100k messages per second(when there was the biggest activity on the market), I think I've posted here some stats: https://github.com/boostorg/beast/issues/2313.
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Suggestions for a minimal and simple http client library?
Boost Beast?
- tuplet: A Lightweight Tuple Library for Modern C++
- What are some commonly used or underrated features provided by the Boost library that haven't been yet adopted by the STL?
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ASIO Updated in Boost 1.77: Holy Schitte, the NEW FEATURES !!!
And Chris wrote this example, which is faster than any of my other examples: https://github.com/boostorg/beast/tree/21cd552399aa8167ed53c21a74f3711c2c316d2f/example/http/server/fast
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CMake Part 1 – The Dark Arts
cmake -h. -Bbuild && cmake --build build
to work about 90% of the time. Far more luck than I've had with autotools.
> Its code is horrifying too, for example:
1) I'm sure I could find some horriffic code in meson too if I went digging. 2) The alternative to this is you having to write something equivalent in your own code, meaning that in my code I don't need to do stuff like [0] in my code to detect features; my build system handles it for me. 3) CMake supports more platforms and targets than I've ever seen in my life, and likely supports more compilers than are necessary. that's a blessing and a curse, but it means that if I write simple program to run on some crufty microcontroller with a bastardised gcc toolchain from the 90s, it's fairly likely that cmake supports it out of the box. Code like that is the price to pay for that level of support.
[0] https://github.com/boostorg/beast/blob/b7344b0d501f23f763a76...
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cpprestsdk in maintenance mode
If you need an embedded C++ HTTP server then there are plenty of libraries/frameworks (in random order): Crow, RESTinio, Boost.Beast, cpp-httplib, http_backend, Pistache, RestBed, served, proxygen, Simple-Web-Server, drogon, oat++.
libunifex
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Comparing asio to unifex
I'm curious what led you to this conclusion. If you ran into scalability issues with its static_thread_pool, then that's a known issue. If it's something else, the authors (of which I'm one) would love to know.
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How does one actually build a C++ project
Instead of calling add_executable you will call add_library. Here is a (only moderately complicated) production example of a library that can be built standalone (along with tests and example executables), or as a subproject, where it builds only the library
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How to write networking code now that will be easiest to adapt to the upcoming standard?
My original thought was to build my DDS implementation on top of libunifex in anticipation for standardization: https://github.com/facebookexperimental/libunifex
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Executors/libunifex example project
I'm trying to understand how to work with the proposed executors in a project, but after watching Eric Niebler's cppcon talks (https://youtu.be/xLboNIf7BTg) and looking at the libunifex examples (https://github.com/facebookexperimental/libunifex/tree/main/examples) I still have a hard time wrapping my head around how to employ the sender/receiver pattern in a larger project.
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Async/Await pattern in C++
You have coroutines in C++20 but there is also the executives proposal that's making it's way into C++23 that is available as a library under the name unifex that only requires C++14
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Using Asio for asynchronous gRPC clients and servers
Asio-grpc makes exactly that possible by providing an Asio execution_context compatible interface to the CompletionQueue. It supports all types of RPCs (including generic ones), completion tokens, cancellation, as well as libunifex sender/receiver (if you want to try out what might become std::execution). The latest release (v1.7.0) also introduced a GrpcStream class for writing Rust/Golang select-style code.
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My thoughts and dreams about a standard user-space I/O scheduler
P2300: they are trying to standardize facebookexperimental/libunifex
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"C++ makes it harder to shoot yourself, but when you do it blows your whole leg off"
All the network handling for Instagram and all other Meta apps on all platforms is handled by their own C++ library https://github.com/facebookexperimental/libunifex.
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State of the art for CPOs (customization points) in C++?
This. I'd also like to mention libunifex. It's entirely based on tag_invoke and is a testament as to how much power it actually provides. On the other hand, it also proves how cumbersome it is to define CPOs with tag_invoke. But IMO it's a lot better than anything else anyone has ever created, and users usually don't need to define new CPOs, only library writers do, so there's that.
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Why do we need networking, executors, linear algebra, etc in the Standard Library?
A work in progress implementation of the library: https://github.com/facebookexperimental/libunifex
What are some alternatives?
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
cppcoro - A library of C++ coroutine abstractions for the coroutines TS
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
WebSocket++ - C++ websocket client/server library
Restbed - Corvusoft's Restbed framework brings asynchronous RESTful functionality to C++14 applications.
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
corrade - C++11 multiplatform utility library
libwebsockets - canonical libwebsockets.org networking library
Folly - An open-source C++ library developed and used at Facebook.