Bazel
buck2
Our great sponsors
Bazel | buck2 | |
---|---|---|
136 | 31 | |
22,265 | 3,273 | |
0.9% | 1.9% | |
10.0 | 10.0 | |
6 days ago | 7 days ago | |
Java | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
buck2
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Tech Debt: My Rust Library Is Now a CDO
https://buck2.build/ https://github.com/facebook/buck2
Rust support is also rather good ;) https://github.com/facebookincubator/reindeer
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Things I learned while building projects with NX
Buck 2 by Facebook
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
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Reason to use other Build Tool than Make?
There's a new build system which works on similar ideas to buck: https://buck2.build/
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Hello r/Rust! We are Meta Engineers who created the Open Source Buck2 Build System! Ask us anything! [Mod approved]
I don't think all these pieces are open source yet, but https://github.com/facebook/buck2/blob/main/prelude/rust/rust-analyzer/resolve_deps.bxl is a snippet that is used to drive Rust Analyzer
- [Buck2] Consider WASM Instead of Starlark
- Buck2
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Buck2: Our open source build system
We have a small example project that demonstrates what that would look like with buck2: https://github.com/facebook/buck2/tree/main/examples/bootstrap
- Buck2 from Facebook
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Build faster with Buck2: Our open source build system
There are a few references to NixOS on the code/issues.[0] I wonder what Meta's use case is for NixOS.
[0] https://github.com/facebook/buck2/search?q=nixos&type=issues
What are some alternatives?
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
turbo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turbopack and Turborepo.
nx - Smart Monorepos · Fast CI
rfcs - RFC process for Bytecode Alliance projects
meson - The Meson Build System
HHVM - A virtual machine for executing programs written in Hack.
Gradle - Adaptable, fast automation for all
buck2-prelude - Prelude for the Buck2 project
ninja - a small build system with a focus on speed
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]
PyOxidizer - A modern Python application packaging and distribution tool