bazel-diff VS rules_ios

Compare bazel-diff vs rules_ios and see what are their differences.


Performs Bazel Target Diffing between two revisions in Git, allowing for Test Target Selection and Selective Building (by Tinder)


Bazel rules for building iOS applications and frameworks (by bazel-ios)
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bazel-diff rules_ios
1 2
248 209
4.4% 2.4%
7.8 8.3
17 days ago 6 days ago
Kotlin Starlark
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of bazel-diff. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.
  • iOS and Bazel at Reddit: A Journey
    3 projects | | 22 Feb 2022
    From the CI perspective, downloading artifacts from a remote cache offers drastic reductions in builds that run through Bazel by avoiding duplicated work. There’s no doubt that this is great all by itself. But, it’s even better to avoid building/downloading/executing parts of your Bazel workspace that haven’t changed. In general, this is called “test selection” and, fortunately, there are open source implementations that are designed to work with Bazel like This approach has offered wonderful improvements to CI build/test times even without a powerful remote cache implementation.


Posts with mentions or reviews of rules_ios. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.
  • iOS and Bazel at Reddit: A Journey
    3 projects | | 22 Feb 2022
    Finally, we are to a place where we have a reliable/truthful representation of targets to access in Bazel. As alluded to in the State of the World section, Reddit has many frameworks that combine Swift and Objective-C to deliver functionality and this meant that we needed a Bazel ruleset that supported these mixed language frameworks. Since Bazel’s “default” rules are built to handle single-language targets, we tested a few open source options and ended up selecting The rules_ios ruleset is used by a handful of other big players in the mobile industry and has an active open source community. Fortunately for Reddit, rules_ios also comes with a CocoaPods plugin that makes it easy to generate Bazel’s BUILD.bazel files from a CocoaPod setup called The combination of these two items was the last piece of the puzzle to add “real” Bazel representations for our:

What are some alternatives?

When comparing bazel-diff and rules_ios you can also consider the following projects:

Bazel - a fast, scalable, multi-language and extensible build system

cocoapods-bazel - A Cocoapods plugin for automatically generating Bazel BUILD files

android-build-eval - This project includes Uber-agnostic auto-generated project(s) with a comparable complexity to existing Uber Production mobile apps. These are buildable on Buck, Bazel and Gradle- therefore enable build time benchmarking.

distroless - 🥑 Language focused docker images, minus the operating system.

please - High-performance extensible build system for reproducible multi-language builds.