basis_universal VS crunch

Compare basis_universal vs crunch and see what are their differences.

basis_universal

Basis Universal GPU Texture Codec (by BinomialLLC)

crunch

Advanced DXTc texture compression and transcoding library (by BinomialLLC)
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basis_universal crunch
15 6
2,563 837
1.1% 1.7%
4.7 0.0
3 months ago over 1 year ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

basis_universal

Posts with mentions or reviews of basis_universal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • The Near-Lossless Image Formats Using Ultra-Fast LZ Codecs
    2 projects | news.ycombinator.com | 3 Apr 2023
    The author of the OP also develops Basis, which is designed to take advantage of GPU texture compression formats. GPU formats have a fixed bitrate which makes them efficient to sample but not the most efficient to transmit, so Basis layers on a second level of compression that unpacks into a GPU texture.

    https://github.com/BinomialLLC/basis_universal

  • Why do games need so much RAM?
    1 project | /r/gamedev | 5 Feb 2023
    You might find https://github.com/BinomialLLC/basis_universal interesting :)
  • Hello, PNG
    13 projects | news.ycombinator.com | 18 Jan 2023
    Erm, aren't both WebP and PNG rather useless for games? How do you convert those formats into one of the hardware-compressed texture formats consumed by the GPU (like BCx, ETC or ASTC)? Without those you're wasting a ton of GPU memory bandwidth when sampling textures.

    (there are some alternatives, like https://github.com/BinomialLLC/basis_universal, or http://www.radgametools.com/oodletexture.htm)

  • Have any of the big game engines shown interest in JXL?
    2 projects | /r/jpegxl | 14 Dec 2022
    In addition to this, texture compression is optimized for random access and has to use a fixed amount of bytes per each block, but there is a possibility to further compress this during the delivery. This is called the supercompression and Basis Universal is a good example of this. JPEG XL is also based on tiles for parallel decoding, but those tiles are too large (128x128 minimum, compare with 12x12 maximum of ASTC) so it is not yet suitable for GPU as it stands.
  • Brotli-G: A GPU compression/decompression standard for digital assets
    1 project | news.ycombinator.com | 22 Nov 2022
    Im interested to see what image format specific compressors go gpu. JpegXL, AVIF, WebP... who wants to show up & throw down? Or even just fastpng?

    Meanwhile we dont really hear or regard many of the gpu-oriented compression techs. TIL Basis/KTX2 is itself zstd compressed (formerly LZ apparently?). https://github.com/BinomialLLC/basis_universal

  • An efficient image format for SDL
    4 projects | /r/gamedev | 28 Sep 2022
    You could check out Binomial's basis_universal. After Google bought them, they open sourced it and allowed use for free.
  • Show HN: 3D live tracking two climbers attempting a Sierra Nevada record
    1 project | news.ycombinator.com | 6 Jul 2022
  • Compressed Texture Converter/Writer
    4 projects | /r/opengl | 30 Mar 2022
    Another alternative you should consider is https://github.com/BinomialLLC/basis_universal
  • What image formats do you support?
    4 projects | /r/gameenginedevs | 28 Mar 2022
    Simple, open-source, standardized and supports every GPU-oriented format around. And, built-in library support for https://github.com/BinomialLLC/basis_universal
  • Rasterization in slow motion
    4 projects | /r/GraphicsProgramming | 27 Jan 2022
    Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal

crunch

Posts with mentions or reviews of crunch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-20.

What are some alternatives?

When comparing basis_universal and crunch you can also consider the following projects:

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

bc7enc_rdo - State of the art RDO BC1-7 GPU texture encoders

KTX-Software - KTX (Khronos Texture) Library and Tools

Crunch2 - Advanced DXTc texture compression and transcoding library. Fork of crunch.

VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

qoi - The “Quite OK Image Format” for fast, lossless image compression

stb - stb single-file public domain libraries for C/C++

TabGraph - Simple Scenegraph featuring Physically Based Rendering

qoi2-bikeshed - "Quite OK Image" version 2 discussions

bimg - Image library.

FasTC - A fast texture compressor for various formats