basilevs
1-bit bullet hell SHMUP game written in C++20 (by bredlej)
centurion
A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use. (by albin-johansson)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
basilevs
Posts with mentions or reviews of basilevs.
We have used some of these posts to build our list of alternatives
and similar projects.
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Using static constexpr lambda functions instead of normal functions
Here's a sample of my code - could perhaps someone more experienced in C++ have a look and tell me if I'm doing something bad there?
centurion
Posts with mentions or reviews of centurion.
We have used some of these posts to build our list of alternatives
and similar projects.
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Animate terminal output?
I'd look towards using SDL2, using a wrapper library can make this trivial.