basilevs VS ModernVulkanExampleGame

Compare basilevs vs ModernVulkanExampleGame and see what are their differences.

basilevs

1-bit bullet hell SHMUP game written in C++20 (by bredlej)

ModernVulkanExampleGame

Vulkan 1.2 exemplary game with in-code explanations (by Rob2309)
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basilevs ModernVulkanExampleGame
1 1
1 0
- -
0.0 0.0
over 2 years ago over 2 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

basilevs

Posts with mentions or reviews of basilevs. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning basilevs yet.
Tracking mentions began in Dec 2020.

ModernVulkanExampleGame

Posts with mentions or reviews of ModernVulkanExampleGame. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ModernVulkanExampleGame yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing basilevs and ModernVulkanExampleGame you can also consider the following projects:

thprac

thcrap - Touhou Community Reliant Automatic Patcher

h1-mod - Modification for H1 (MWR)

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Bplus.jl - A modern OpenGL 4.6 rendering framework, written in Julia.

PLC-14500 - Retro trainer board based on the MC14500 1-bit ICU. The project is OSHW certified and a ready to assemble kit is available on Tindie.

doctest - The fastest feature-rich C++11/14/17/20/23 single-header testing framework

ArtColors - Intuitive color mixing in a subtractive Red-Yellow-Blue color space. A traditional art school color wheel and palette selector for triadic, split-complementary and tetradic color harmonies. RGB-to-RYB conversion with simple formulas. Built with RayLib.

urho3d - Game engine

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Fractal_Engine - WIP 3D game engine with editor and other stuff