baryon
wgpu
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baryon | wgpu | |
---|---|---|
3 | 195 | |
87 | 10,846 | |
- | 4.1% | |
0.0 | 9.9 | |
about 2 years ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
baryon
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Render Pipelines in wgpu and Rust
Before I set off on the journey of refactoring, I looked for other wgpu projects to see how they structured their app architecture. I found 2 great examples that I primarily referenced - both with “b” names funnily enough: baryon and bevy.
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Primitive Geometry in wgpu and Rust
Before I dove too deep into the process, I was curious how other libraries handled their primitive geometry in Rust. I looked into Bevy and Baryon, the former being a well established (and huge) game engine and the latter being a smaller, easier to digest library.
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Is WGSL a good choice?
P.S. I'm fully using WGSL in vange-rs and baryon
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
vulkano - Safe and rich Rust wrapper around the Vulkan API
vscode-wgsl - VsCode Syntax highlight for WGSL files
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
learn-wgpu - Guide for using gfx-rs's wgpu library.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
gpgpu-rs - Simple experimental async GPGPU framework for Rust
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
naga - Universal shader translation in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
vange-rs - Rusty Vangers clone
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.