baryon VS wgpu

Compare baryon vs wgpu and see what are their differences.

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baryon wgpu
3 195
87 10,846
- 4.1%
0.0 9.9
about 2 years ago 6 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

baryon

Posts with mentions or reviews of baryon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Render Pipelines in wgpu and Rust
    5 projects | dev.to | 18 Nov 2022
    Before I set off on the journey of refactoring, I looked for other wgpu projects to see how they structured their app architecture. I found 2 great examples that I primarily referenced - both with “b” names funnily enough: baryon and bevy.
  • Primitive Geometry in wgpu and Rust
    6 projects | dev.to | 14 Oct 2022
    Before I dove too deep into the process, I was curious how other libraries handled their primitive geometry in Rust. I looked into Bevy and Baryon, the former being a well established (and huge) game engine and the latter being a smaller, easier to digest library.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    P.S. I'm fully using WGSL in vange-rs and baryon

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing baryon and wgpu you can also consider the following projects:

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

vulkano - Safe and rich Rust wrapper around the Vulkan API

vscode-wgsl - VsCode Syntax highlight for WGSL files

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

learn-wgpu - Guide for using gfx-rs's wgpu library.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

gpgpu-rs - Simple experimental async GPGPU framework for Rust

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

naga - Universal shader translation in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

vange-rs - Rusty Vangers clone

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.