ba-thesis
My B.S. thesis on Game Development in Haskell and the related code (by honzaflash)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ba-thesis
Posts with mentions or reviews of ba-thesis.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-28.
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Asteroid clone... two of them? A paper on functional programming in video games
I am not a super experienced haskeller and definitely feel like I bit more than I can chew - lol - and as I have transitioned to the stage of writing the paper it self, I am realizing many shortcomings of my code and even parts of the premise on which it is built. All that to say I am aware it's far from perfect but feel free to have a look and give me some pointers. honzaflash/ba-thesis: My BA thesis on Game Development in Haskell (github.com)
ld48-game
Posts with mentions or reviews of ld48-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-16.
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What can I do in Haskell? UwU
ld48-game - kinda similar to the nyx-game codebase but a bit smaller, newer and cleaned up.
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Asteroid clone... two of them? A paper on functional programming in video games
On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
What are some alternatives?
When comparing ba-thesis and ld48-game you can also consider the following projects:
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
alpaca-netcode - Game NetCode Solved