Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
go-sdl2
SDL2 binding for Go (by veandco)
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Azul3D | go-sdl2 | |
---|---|---|
2 | 3 | |
598 | 2,126 | |
0.2% | 1.3% | |
0.0 | 6.9 | |
over 2 years ago | 3 days ago | |
C | C | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
go-sdl2
Posts with mentions or reviews of go-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-05.
- C Port of Ken Thompson's Space Travel
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"Dr. Kobushi’s Labyrinthine Laboratory" powered by Ebitengine has been released on Steam
An even simpler option (not a full engine) is using SDL2 bindings.
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3D graphics library
Fair enough! There are Go bindings for sdl here, and bindings for RayLib here. Beyond that, everything go game-related that I know of is a game engine.
What are some alternatives?
When comparing Azul3D and go-sdl2 you can also consider the following projects:
g3n - Go 3D Game Engine (http://g3n.rocks)
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
go-collada - Go package for working with the Collada file format.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Pixel - A hand-crafted 2D game library in Go
engo - Engo is an open-source 2D game engine written in Go.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
GarageEngine - Game engine written in Go (golang).
d3d9 - Direct3D9 wrapper for Go.
Oak - A pure Go game engine