Azul3D
Ebiten
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Azul3D | Ebiten | |
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2 | 53 | |
597 | 9,696 | |
0.0% | - | |
0.0 | 9.8 | |
over 2 years ago | 1 day ago | |
C | Go | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Azul3D
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
Ebiten
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
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crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
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Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
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Sharing Saturday #438
Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.
- Library for game dev
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"Dr. Kobushi’s Labyrinthine Laboratory" powered by Ebitengine has been released on Steam
A couple of reports against this, which I felt were worth addressing because I understand where they are coming from. It may look like spam, but it is written against a Go game engine. It is also a recurring question here on /r/golang as to "what Go is good for?" and whether it is good for games, so having more games commercially released to point at is relevant to those questions.
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
What are some alternatives?
Pixel - A hand-crafted 2D game library in Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
go-sdl2 - SDL2 binding for Go
engo - Engo is an open-source 2D game engine written in Go.
resolv - A Simple 2D Golang collision detection and resolution library for games
Oak - A pure Go game engine
fyne - Cross platform GUI toolkit in Go inspired by Material Design
Leaf - A game server framework in Go (golang)
GarageEngine - Game engine written in Go (golang).
g3n - Go 3D Game Engine (http://g3n.rocks)
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang