Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
coc-go
Go language server extension using gopls for coc.nvim. (by josa42)
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Azul3D | coc-go | |
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2 | 1 | |
597 | 562 | |
0.0% | - | |
0.0 | 7.7 | |
over 2 years ago | 4 months ago | |
C | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
coc-go
Posts with mentions or reviews of coc-go.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
-
I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.
What are some alternatives?
When comparing Azul3D and coc-go you can also consider the following projects:
g3n - Go 3D Game Engine (http://g3n.rocks)
vim-go - Go development plugin for Vim
go-collada - Go package for working with the Collada file format.
go-lang-idea-plugin - Google Go language IDE built using the IntelliJ Platform
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Go for Visual Studio Code
engo - Engo is an open-source 2D game engine written in Go.
go-language-server - A Go language server.
GarageEngine - Game engine written in Go (golang).
goimports-reviser - Right imports sorting & code formatting tool (goimports alternative)
Oak - A pure Go game engine
Local Golang playground - GNU/Emacs mode that setup local Go playground for code snippets like play.golang.org or even better :)