axum VS bevy

Compare axum vs bevy and see what are their differences.

axum

Ergonomic and modular web framework built with Tokio, Tower, and Hyper (by tokio-rs)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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axum bevy
150 573
16,097 32,210
6.0% 3.8%
9.3 9.9
5 days ago 3 days ago
Rust Rust
MIT License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

axum

Posts with mentions or reviews of axum. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-21.
  • Bundle frontend into axum binary using include_dir
    1 project | dev.to | 14 Apr 2024
    There are some proposals on how to do it already such as https://github.com/tokio-rs/axum/issues/1698.
  • Prodzilla: From Zero to Prod with Rust and Shuttle
    6 projects | dev.to | 21 Feb 2024
    Moreover, I especially like where Rust is right now in the web space. It really feels like there’s a lot of smart people working on the next generation of web development tools - it feels like the place to be. There are a range of great open-source web dev tools that are just reaching critical levels of maturity. Axum, which I used to build Prodzilla, feels ready for out of the box web dev, and is crazy-performant, as I write about later. More recently available is Loco, a Rails-like framework for building web applications in Rust that's picking up steam. And in dev-tooling and hosting there’s Shuttle, a 1-line hosting solution for Rust backends.
  • CryptoFlow: Building a secure and scalable system with Axum and SvelteKit - Part 1
    3 projects | dev.to | 5 Jan 2024
    CryptoFlow is a full-stack web application built with Axum and SvelteKit. It's a Q&A system tailored towards the world of cryptocurrency!
  • Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
    12 projects | dev.to | 4 Jan 2024
    You also get to specify the accepted HTTP method of the URL via axum::routing. To answer its name, modularity, Axum also supports nested routes as we'll see later in this series. Next is the layer, a method used to apply tower::Layer to all routes before it. This means that routes added after the layer method will not have such a layer applied to their requests. In our case, we used the layer to add tracing to all HTTP requests and responses to our routes. This is needed for proper logging. The tower_http::trace::TraceLayer can even be really customised.
  • My first project with rust
    3 projects | /r/rust | 8 Dec 2023
    I build simple rust axum api server with Prisma client rust. This is my something done with rust and I really enjoyed rust!
  • Getting Started with Axum - Rust's Most Popular Framework
    5 projects | dev.to | 6 Dec 2023
    In this article we'll take a comprehensive look at how to use Axum to write a web service. This will also include the 0.7 changes.
  • How serve static files with rust?
    1 project | /r/rust | 6 Dec 2023
  • Trying out Leptos: Fine-grained Reactive Framework for Rust
    4 projects | dev.to | 18 Oct 2023
    You have a couple of options for the underlying web framework to pair with Leptos: Axum or Actix. Axum seems to carry more favour currently, so we start with that. Assuming you already have Rust set up on your system:
  • Help required: Port kellnr from rocket.rs to axum
    2 projects | /r/rust | 6 Oct 2023
    I’m the author of https://kellnr.io. When I started working on Kellnr three years ago, https://rocket.rs was “the web framework” to use. Unfortunately, the project seems dead. Before adding more functionality using an unmaintained framework, I want to port Kellnr to https://github.com/tokio-rs/axum.
  • Grimoire - A recipe management application.
    7 projects | /r/rust | 5 Oct 2023
    Web Framework : axum.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing axum and bevy you can also consider the following projects:

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

Amethyst - Data-oriented and data-driven game engine written in Rust

Rocket - A web framework for Rust.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

poem - A full-featured and easy-to-use web framework with the Rust programming language.

Fyrox - 3D and 2D game engine written in Rust

warp - A super-easy, composable, web server framework for warp speeds.

piston - A modular game engine written in Rust

rust-web-framework-comparison - A comparison of some web frameworks and libs written in Rust

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

rust-web-benchmarks - Benchmarking web frameworks written in rust with rewrk tool.

specs - Specs - Parallel ECS