awesome-wasm-runtimes VS rusty-wacc-viewer

Compare awesome-wasm-runtimes vs rusty-wacc-viewer and see what are their differences.

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awesome-wasm-runtimes rusty-wacc-viewer
8 1
1,267 -
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1.9 -
about 2 months ago -
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-wasm-runtimes

Posts with mentions or reviews of awesome-wasm-runtimes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.

rusty-wacc-viewer

Posts with mentions or reviews of rusty-wacc-viewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-08.
  • Why WebAssembly is innovative even outside the browser
    11 projects | news.ycombinator.com | 8 Aug 2021
    While a "host" application (for the WASM runtime used) is required to enable access to graphical output (or user input) it doesn't have to be a browser.

    At the (almost) most basic level a chunk of memory can be used as a framebuffer--the host application would read the pixel data which the WASM bytecode wrote and then write it to the host display via OS-level routines.

    There are some plans/experiments at making a framebuffer "device" available as part of WASI.

    I've written a couple of graphical WASM host applications that aren't browsers (and which don't use memory for pixel data transfer just integer values returned from a function):

    The "WebAssembly Calling Card (WACC) Viewer" is implemented via the Godot game engine and an addon that integrates the Wasmtime WASM runtime with the engine: https://wacc.rancidbacon.com

    (Also implemented a WACC Viewer in Rust: https://gitlab.com/RancidBacon/rusty-wacc-viewer)

    WACC specifies how to transform three integer values (returned from a function in a WASM module) into a coloured triangle in order to render it on screen.

    Another "host application" I implemented was a libretro compatible plugin that loads a WASM module and then feeds the module with input from libretro & retrieves framebuffer pixel data (one pixel at a time :D ) via a WASM function call & writes it to the libretro framebuffer for display.

What are some alternatives?

When comparing awesome-wasm-runtimes and rusty-wacc-viewer you can also consider the following projects:

wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten

hn-search - Hacker News Search

Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀

Odin - Odin Programming Language

wasm-micro-runtime - WebAssembly Micro Runtime (WAMR)

cap-std - Capability-oriented version of the Rust standard library

TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.

godot-wasm-engine

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting