awesome-vulkan
Guide-to-Modern-OpenGL-Functions
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awesome-vulkan | Guide-to-Modern-OpenGL-Functions | |
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5 | 16 | |
3,100 | 965 | |
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3.6 | 3.6 | |
18 days ago | over 2 years ago | |
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awesome-vulkan
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Simple light graphics library for c++?
there are: - OpenSceneGraph ( and vsg ) - Ogre3D - Magnum - A plethora of them here, here and here.
- Can someone recommend me any good Vulkan resources
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
There are several libraries which try to 'make vulkan easier' to varying degrees of success, you'll have to decide if they are right for you. Hers a decent list of various vulkan libraries and projects. https://github.com/vinjn/awesome-vulkan
Guide-to-Modern-OpenGL-Functions
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What are things like SDL2, and OpenGL?
it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
- converting legacy OpenGL to modern openGL
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Learning opengl 4.6?
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
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OpenGL learning tutorials
I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
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Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
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Is there an "Effective Modern C++" version of OpenGL?
Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
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Does reading glfw library Documents make me learn opengl?
and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.
- Question about learning OpenGL 4.x
What are some alternatives?
OpenGL-4.6-Hello-Triangle - The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
moderngl - Modern OpenGL binding for Python
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
vk-bootstrap - Vulkan Bootstrapping Iibrary
Vulkan-Guide - One stop shop for getting started with the Vulkan API
Startup-Landing - Collection of free top of the line startup landing templates built using react/nextjs/gatsby. Free to download, simply edit and deploy! Updated weekly!
M5E-SRD - The Modern5E Systems Reference Document (SRD).
glFast - Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou
apitest - Simple comparison framework for APIs
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
NBMiner - GPU Miner for ETH, RVN, BEAM, CFX, ZIL, AE, ERGO
WSServer - WinSock Server