awesome-nim VS enu

Compare awesome-nim vs enu and see what are their differences.

awesome-nim

A curated list of awesome Nim frameworks, libraries, software and resources. (by ringabout)

enu

A Logo-like 3D environment, implemented in Nim (by dsrw)
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awesome-nim enu
9 10
1,032 445
- -
4.6 9.2
19 days ago 22 days ago
Nim Nim
Creative Commons Zero v1.0 Universal MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-nim

Posts with mentions or reviews of awesome-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.

enu

Posts with mentions or reviews of enu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-26.
  • Enu – 3D live coding, implemented in Nim
    1 project | news.ycombinator.com | 1 Aug 2023
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/dsrw/enu - Enu is a 3d live programming environment for experimenting, making games, and learning to code. Kind of a Logo meets Minecraft type thing. It's written in Nim (using the Godot game engine), and also uses interpreted Nim for the in-world scripting.

    I use it to teach kids to code. The released version is pretty rough and probably not fit for general consumption, but the next release (coming next month... I hope) is quite a lot better.

    https://youtu.be/9e9sLsmsu_o is a demo making a simple survival game, and https://youtu.be/upg77dMBGDE is a now very outdated demo building towers and other simple structures. Thanks!

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    In this video I put together a simple 3D survival game staring Inky, the blue ghost from Pac-Man, using the just released Enu 0.1.99.
  • Enu 0.1.99
    1 project | news.ycombinator.com | 2 Jun 2022
  • Nim: Curated Packages
    7 projects | news.ycombinator.com | 27 May 2022
    Less of a global sales pitch for Nim (I'm a shoo-in from Pascal), but I found this today and thought it was neat:

    "Enu lets you build and explore worlds using a familiar block-building interface and a Logo inspired API."

    https://www.youtube.com/watch?v=ECJsq7BeZ8w

    https://github.com/dsrw/enu

  • Stop waiting
    4 projects | /r/godot | 12 May 2022
    I work on Enu and am invested pretty heavily into Godot + Nim. I’m hoping someone else beats me to it, but I’m going to create a Godot 4 binding if no one else does. I’ll probably start 6 or so months after 4.0 releases. Assuming I don’t get hit by a bus or something, there will be a migration path eventually.
  • Nim Version 1.6.6 Released
    9 projects | news.ycombinator.com | 5 May 2022
    Nothing here is untrue, but from my perspective it's overstated. I don't use discord, but I visit the forum daily, follow most of the RFCs, and spend a lot of time coding in Nim (https://github.com/dsrw/enu). I really like Nim, mostly like its community, and think many more people should be using it.

    I'm sure fusion could have been handled better, and for 2021 the roadmap was a bit hazy, but I can't think of any other big missteps. Araq, dom, PMunch, and other senior folks are in the forms helping people and answering questions every day, and my interactions with all of them has been very positive. The big post 1.0 feature was arc/orc, and that was very well communicated. Bugs are being fixed, useful new features are being added, and future plans are being discussed in the open.

    And Nim itself is great. The "if it compiles, it works" factor is high, yet I almost never feel like the compiler is fighting me. Simple things are simple (I'm teaching it to a group of 12 year olds), it's incredibly flexible, it's fast, and it's suitable for almost any sort of problem. There's nothing else like it, and I expect I'd continue using it for at least a decade even if it switched into maintenance mode tomorrow. I think it will take at least that long for something better to come along.

  • A Logo-like DSL for Godot, implemented in Nim language
    1 project | news.ycombinator.com | 14 Feb 2021
  • Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
    4 projects | news.ycombinator.com | 12 Feb 2021
    This is cool. I'm working on something similar called enu (https://github.com/dsrw/enu), but I think you're further along than I am.

    A few suggestions that may or may not be helpful:

    - Blocky "game fonts" are hard to read. They're fine for games, but for editing code I want a normal monospace font rendered at a normal DPI.

  • I think Nim community should focus more on Godot engine.
    13 projects | /r/nim | 25 Dec 2020
    I also thought godot + nim would be great together. So mid year, I just got started. I hacked together this https://github.com/geekrelief/gdnim which allows for gdnative library hot reloading, the first of its kind for gdnative. I was inspired by https://github.com/dsrw/enu which uses nimscript.

What are some alternatives?

When comparing awesome-nim and enu you can also consider the following projects:

prologue - Powerful and flexible web framework written in Nim

colyseus - ⚔ Multiplayer Framework for Node.js

nim-chronos - Chronos - An efficient library for asynchronous programming

godot-nim - Nim bindings for Godot Engine

awesome-prologue - Plugins for prologue written in Nim.

nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.

prologue-examples - A repository to host examples for Prologue framework written in Nim language.

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

nimtraits - Automatic trait implementation for nim types

godot_voxel - Voxel module for Godot Engine

norm - A Nim ORM for SQLite and Postgres

aglet - A safe, high-level, optimized OpenGL wrapper and context manager.