awesome-github-templates VS steam-runtime

Compare awesome-github-templates vs steam-runtime and see what are their differences.

awesome-github-templates

:octocat: Curated list of GitHub Issues and Pull Requests templates (by devspace)

steam-runtime

A runtime environment for Steam applications (by ValveSoftware)
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awesome-github-templates steam-runtime
1 86
1,981 1,153
1.9% 1.4%
0.0 6.6
10 months ago 7 months ago
Shell
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-github-templates

Posts with mentions or reviews of awesome-github-templates. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-24.
  • Despite having just 5.8% sales, over 38% of bug reports come from Linux
    4 projects | news.ycombinator.com | 24 Oct 2021
    From https://news.ycombinator.com/item?id=19686470 :

    > GitHub and GitLab support task checklists in Markdown and also project boards [...]

    > GitHub and GitLab support (multiple) Issue and Pull Request templates:

    > Default: /.github/ISSUE_TEMPLATE.md || Configure in web interface

    > /.github/ISSUE_TEMPLATE/Name.md || /.gitlab/issue_templates/Name.md

    > Default: /.github/PULL_REQUEST_TEMPLATE.md || Configure in web interface

    > /.github/PULL_REQUEST_TEMPLATE/Name.md || /.gitlab/merge_request_templates/Name.md

    > There are template templates in awesome-github-templates [1] and checklist template templates in github-issue-templates [2].

    > [1] https://github.com/devspace/awesome-github-templates

    > [2] https://github.com/stevemao/github-issue-templates

steam-runtime

Posts with mentions or reviews of steam-runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-12.
  • One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
    5 projects | news.ycombinator.com | 12 Oct 2023
    > It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.

    I found this which sounds like it's not the default, but is in fact a result of compatibility testing:

    > If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.

    per https://github.com/ValveSoftware/steam-runtime/issues/585

  • Chromebook Plus: more performance and AI capabilities
    3 projects | news.ycombinator.com | 2 Oct 2023
    > Where is it written that steam-run will magically execute most binaries without patching them?

    Somewhere in here: https://github.com/ValveSoftware/steam-runtime

    :p

    But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.

  • i386 in Ubuntu Won't Die
    2 projects | news.ycombinator.com | 27 Aug 2023
    I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
  • Gaming on Linux easier on Debian based distros vs Arch based?
    1 project | /r/linux_gaming | 9 Jul 2023
  • How do you build games for Steam Linux Runtime?
    3 projects | /r/godot | 14 Jun 2023
    this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
  • After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
    1 project | /r/linux_gaming | 6 May 2023
    I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
  • How to install old libraries on OTHER distro's than Debian?
    1 project | /r/linux_gaming | 30 Apr 2023
    I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
  • Steam Desktop Client Update, Now with working hardware acceleration on linux!
    3 projects | /r/linux | 28 Apr 2023
  • Recommended method to install Steam on Debian?
    1 project | /r/debian | 9 Apr 2023
    Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
  • Wine 8.1
    2 projects | news.ycombinator.com | 2 Feb 2023
    > Game developers would be fine to target a single distro like Ubuntu 22.04.

    Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.

What are some alternatives?

When comparing awesome-github-templates and steam-runtime you can also consider the following projects:

github-issue-templates - 🔣 A collection of GitHub issue, pull request and security templates

flatpak - Linux application sandboxing and distribution framework

SDL - Simple Directmedia Layer

dxvk-native - D3D9/11 but it runs natively on Linux!

Proton - Compatibility tool for Steam Play based on Wine and additional components

flathub - Issue tracker and new submissions

steam-for-linux - Issue tracking for the Steam for Linux beta client

dockcross - Cross compiling toolchains in Docker images

cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]

JDK - JDK main-line development https://openjdk.org/projects/jdk