awesome-creative-coding
3d-game-shaders-for-beginners
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- | BSD 3-clause "New" or "Revised" License |
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awesome-creative-coding
- Ask HN: Resources to learn generative art programming?
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Are there any resources to learn generative art?
Awesome Creative Coding
- a question about where to start
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How difficult is it to make such a software?
As far as I can tell from the Twitter thread, he made a few prototypes. These Tweets made me enter a rabbit hole on the topic of creative coding, there are A TON of very cool tools out there. Here is a list: https://github.com/terkelg/awesome-creative-coding. You could use these frameworks to build a data visualization tool from the ground up. There are also many pre-built data visualization frameworks, but I doubt there's one that can visualize data exactly in the way shown in the Tweets. Here are some libraries (special focus on PKMS): https://github.com/terkelg/awesome-creative-coding. This GitHub repo is also an excellent source of other PKMS tools.
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Best coding languages/ editors for creative coding and generative artwork?
This repo on GitHub is a really great starting point: https://github.com/terkelg/awesome-creative-coding
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Fidenza
The source code is visible on-chain - it can be queried from the smart contract, but also it has been etched into the data of the “script upload” transaction. This is how ArtBlocks and other projects can fetch the script and display it. But that doesn’t mean the code is open source! Just like scripts on a website (which are also easy to see), the author decides on how to license the work.
I often suggest GenerativeArtistry as a simple starting point if you already know a bit of JavaScript and want to understand how it works on a basic level[1]. Tyler Hobbs' blog (OP link) also has some great essays on generative art[2], as with the blog of Anders Hoff[3], and also lots of other resources in awesome-creative-coding repo[4].
[1] - https://generativeartistry.com/
[2] - https://tylerxhobbs.com/essays
- 🅗🅞🅛🅔 (P5.js)
- Grooves
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
react-globe.gl - React component for Globe Data Visualization using ThreeJS/WebGL
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
RENDER96-HD-TEXTURE-PACK - we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
tinyrenderer - A brief computer graphics / rendering course
awesome-django - A curated list of awesome things related to Django
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
awesome-playcanvas - A curated list of awesome PlayCanvas assets, resources, and more.
Granite - My personal Vulkan renderer
globe.gl - UI component for Globe Data Visualization using ThreeJS/WebGL
SHADERed - Lightweight, cross-platform & full-featured shader IDE
FielDHub - FielDHub is an R Shiny design of experiments (DOE) app that aids in the creation of traditional, unreplicated, augmented and partially replicated (p-rep) designs applied to agriculture, plant breeding, forestry, animal and biological sciences.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com