auto-traffic-control
hebi
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auto-traffic-control | hebi | |
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2 | 3 | |
133 | 83 | |
- | - | |
3.5 | 0.0 | |
9 months ago | about 2 years ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
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auto-traffic-control
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Java Multithreading Experience
I encourage you to write some sketches or toys explicitly using multithreading before introducing it into your work's codebase. For me, that most recently involved writing a game client for jdno's air traffic control simulator.
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Auto Traffic Control – A gRPC Programming Air Traffic Control Game
heh, I'm surprised it didn't include the automatic HN front-page keyword "... in Rust" https://github.com/jdno/auto-traffic-control/blob/main/Cargo...
but, seriously, I wondered if one needed to deal with waypoints, but it seems that no, they are liberally available: https://auto-traffic-control.com/docs/coordinates#routing-gr...
I like Zachtronics games as much as the next crazy person, but the thought of having to implement this for a game gives me anxiety
hebi
What are some alternatives?
bevy_chess - Chess demo in Bevy
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
RustyRustLessons - It contains all the basics concepts of rust in just six lesson only and you can learn each lesson by changing branch to each lesson.
Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
wombat - Cross platform gRPC client
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)