auto-traffic-control VS hebi

Compare auto-traffic-control vs hebi and see what are their differences.

auto-traffic-control

A video game for programmers about safely routing planes to an airport 🛬 (by jdno)

hebi

A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇. (by ElnuDev)
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auto-traffic-control hebi
2 3
133 83
- -
3.5 0.0
9 months ago about 2 years ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

auto-traffic-control

Posts with mentions or reviews of auto-traffic-control. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-14.
  • Java Multithreading Experience
    1 project | /r/javahelp | 30 Mar 2023
    I encourage you to write some sketches or toys explicitly using multithreading before introducing it into your work's codebase. For me, that most recently involved writing a game client for jdno's air traffic control simulator.
  • Auto Traffic Control – A gRPC Programming Air Traffic Control Game
    3 projects | news.ycombinator.com | 14 Aug 2022
    heh, I'm surprised it didn't include the automatic HN front-page keyword "... in Rust" https://github.com/jdno/auto-traffic-control/blob/main/Cargo...

    but, seriously, I wondered if one needed to deal with waypoints, but it seems that no, they are liberally available: https://auto-traffic-control.com/docs/coordinates#routing-gr...

    I like Zachtronics games as much as the next crazy person, but the thought of having to implement this for a game gives me anxiety

hebi

Posts with mentions or reviews of hebi. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing auto-traffic-control and hebi you can also consider the following projects:

bevy_chess - Chess demo in Bevy

bevy_text_mesh - A bevy 3D text mesh generator for displaying text

MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam

RustyRustLessons - It contains all the basics concepts of rust in just six lesson only and you can learn each lesson by changing branch to each lesson.

Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'

not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.

wombat - Cross platform gRPC client

gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)