auto-editor
procedural-gl-js
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auto-editor | procedural-gl-js | |
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24 | 11 | |
2,481 | 1,266 | |
- | - | |
9.2 | 0.0 | |
12 days ago | almost 3 years ago | |
Python | JavaScript | |
The Unlicense | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
auto-editor
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How can I decrease my editing time?
A few days ago I discovered a program that automatically trims the pauses from your video. This can decrease my raw footage duration by around 25%. I've used this for editing two videos so far, and this has been such a helpful tool.
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Error! FFmpeg Error!
Looking at the GitHub of auto-editor , I see it has a options page, and not being familiar with this app, I can see it has a pretty good display options.
- [Video Editing] Auto Silence Remover * gratuit *.
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Name a program that doesn't get enough love!
auto-editor — removing silent portions from video recordings
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This Week in Python
auto-editor – Auto-Editor: Effort free video editing
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I used to love hitflim
Auto-Editor <--Is a command line application.
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Camgirls recordings storage
auto-editor can edit parts out based on motion and noise thresholds. I haven't found any settings I'm happy with though.
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Which not so well known Python packages do you like to use on a regular basis and why?
https://github.com/WyattBlue/auto-editor - to automatically remove silent portions of video recordings.
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Show HN: Recut automatically removes silence from videos. It's built with Tauri
For those of us on Linux, check out https://github.com/WyattBlue/auto-editor: "Auto-Editor is a command line application for automatically editing video and audio by analyzing a variety of methods, most notably audio loudness."
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Auto silence remover *FREE*.
However I have compiled it into a Windows binary which you can find here.Also a video I posted on using it is here.He also has a website for it here, from which you can also find a GUI version for Windows and Mac for a "donation" of $35 or more.
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
ffmpeg-normalize - Audio Normalization for Python/ffmpeg
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
atbswp - A minimalist macro recorder
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
WebmGenerator - UI and Automation to cut, filter and join high quality webms, mp4s or gifs.
rnnoise - Recurrent neural network for audio noise reduction
unsilence - Console Interface and Library to remove silent parts of a media file 🔈
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
WOLOF-ASR-Wav2Vec2 - Audio Preprocessing and finetuning of wav2vec2-large-xlsr model on AI4D Baamtu Datamation - Automatic Speech Recognition in WOLOF Data.
rust-starter - Rust Starter Project