aulang
processing
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aulang | processing | |
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5 | 456 | |
37 | 6,445 | |
- | 0.2% | |
0.0 | 0.0 | |
about 3 years ago | 4 months ago | |
C | Java | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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aulang
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April 2021 monthly "What are you working on?" thread
Apart from the language I also built a simple website for Aument, a JSON parser in Aument and incomplete bindings for libuv.
- Aument: a dynamically-typed scripting language written in C and compiles to C
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March 2021 monthly "What are you working on?" thread
Since last month, I've added a lot of changes to my programming language, now named Aument, namely classes, method dispatching and the module system.
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February 2021 monthly "What are you working on?" thread
I've been lurking here for a while, but never actually created a Reddit account. So, as a first post, hi! This month I'm working on aulang, it aims to be a portable and embeddable dynamic scripting language like Python or Lua. It is prepreprepreprepre alpha so don't expect it to be that amazing, but it has the bare minimum features and the language can even be compiled to native code through C (currently only works on Linux).
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
kuroko - Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
star - An experimental programming language that's made to be powerful, productive, and predictable
manim - A community-maintained Python framework for creating mathematical animations.
xvm - Ecstasy and XVM
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
lisp - A lisp JIT compiler and interpreter built with cranelift.
kaboom.js - 💥 JavaScript game library
pkg-tasks - Aument package for asynchronous I/O
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
yasl - Bytecode Interpreter for Yet Another Scripting Language (YASL).
love - LÖVE is an awesome 2D game framework for Lua.