audacity
Godot
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audacity | Godot | |
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344 | 2,743 | |
11,371 | 82,940 | |
3.9% | 2.1% | |
9.9 | 10.0 | |
1 day ago | 5 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
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audacity
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Audacity 3.4.1 is Out
#5467 Fix 24-bit recording.
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Audacity 3.4 – New Musical Features
The time stretch algorithm is implemented in https://github.com/audacity/audacity/blob/master/libraries/l... particularly functions _time_stretch and _process_hop. It looks to me like a classic phase vocoder with vertical phase coherence (c.f. https://en.wikipedia.org/wiki/Phase_vocoder).
The basic idea is this. For a time-stretch factor of, say, 2x, the frequency spectrum of the stretched output at 2 sec should be the same as the frequency spectrum of the unstretched input at 1 sec. The naive algorithm therefore takes a short section of signal at 1s, translates it to 2s and adds it to the result. Unfortunately, this method generates all sorts of unwanted artifacts.
Imagine a pure sine wave. Now take 2 short sections of the wave from 2 random times, overlap them, and add them together. What happens? Well, it depends on the phase of each section. If the sections are out of phase, they cancel on the overlap; if in phase, they constructively interfere.
The phase vocoder is all about overlapping and adding sections together so that the phases of all the different sine waves in the sections line up. Thus, in any phase vocoder algorithm, you will see code that searches for peaks in the spectrum (see _time_stretch code). Each peak is an assumed sine wave, and corresponding peaks in adjacent frames should have their phases match.
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Wavacity – a FOSS port of Audacity to the web
https://github.com/audacity/audacity/releases
- Releases · audacity/audacity
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Need some help with nyquist script - Trying to automatically create labels from clips, including the title of clips
If you are able to build from source, you could download the latest source code, or the latest release version source code, and manually apply the patch.
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Custom Themes for 3.1+?
FWIW: We'll be ditching the atlases for 3.4 most likely, in favor of having themes work like they do in source anyway: With individual PNGs for the icons and a Colors.txt containing all the color definitions. With that, custom themes would be much easier to author and also would stop breaking every time we introduce a new icon.
- Release Audacity 3.3.2 · audacity/audacity
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Audacity 3.3.1 on Tumbleweed is freaking out
https://github.com/audacity/audacity/issues/4639 this bug mentions everything, I guess it's Audacity after all. To be fixed in 3.3.2
- Tumbleweed, most Audacity "Generate" functions are broken
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One-click monitoring in Audacity 3.3.1?
No there isn't. I searched in vain for a workaround, and then checked the Audacity issues and found this: https://github.com/audacity/audacity/issues/3385
Godot
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
What are some alternatives?
Tenacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems. Project currently on an indefinite hiatus.
bevy - A refreshingly simple data-driven game engine built in Rust
audacious - A lightweight and versatile audio player
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
audacium - Free and open-source audio editor
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
sneedacity - Audio Editor
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
portmaster - 🏔 Love Freedom - ❌ Block Mass Surveillance
ursina - A game engine powered by python and panda3d.