audacity VS Godot

Compare audacity vs Godot and see what are their differences.

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audacity Godot
344 2,743
11,371 82,940
3.9% 2.1%
9.9 10.0
1 day ago 5 days ago
C C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

audacity

Posts with mentions or reviews of audacity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-02.
  • Audacity 3.4.1 is Out
    1 project | /r/AudacityVO | 11 Nov 2023
    #5467 Fix 24-bit recording.
  • Audacity 3.4 – New Musical Features
    10 projects | news.ycombinator.com | 2 Nov 2023
    The time stretch algorithm is implemented in https://github.com/audacity/audacity/blob/master/libraries/l... particularly functions _time_stretch and _process_hop. It looks to me like a classic phase vocoder with vertical phase coherence (c.f. https://en.wikipedia.org/wiki/Phase_vocoder).

    The basic idea is this. For a time-stretch factor of, say, 2x, the frequency spectrum of the stretched output at 2 sec should be the same as the frequency spectrum of the unstretched input at 1 sec. The naive algorithm therefore takes a short section of signal at 1s, translates it to 2s and adds it to the result. Unfortunately, this method generates all sorts of unwanted artifacts.

    Imagine a pure sine wave. Now take 2 short sections of the wave from 2 random times, overlap them, and add them together. What happens? Well, it depends on the phase of each section. If the sections are out of phase, they cancel on the overlap; if in phase, they constructively interfere.

    The phase vocoder is all about overlapping and adding sections together so that the phases of all the different sine waves in the sections line up. Thus, in any phase vocoder algorithm, you will see code that searches for peaks in the spectrum (see _time_stretch code). Each peak is an assumed sine wave, and corresponding peaks in adjacent frames should have their phases match.

  • Wavacity – a FOSS port of Audacity to the web
    4 projects | news.ycombinator.com | 1 Sep 2023
    https://github.com/audacity/audacity/releases
  • Releases · audacity/audacity
    1 project | /r/audacity | 9 Jun 2023
  • Need some help with nyquist script - Trying to automatically create labels from clips, including the title of clips
    3 projects | /r/audacity | 23 May 2023
    If you are able to build from source, you could download the latest source code, or the latest release version source code, and manually apply the patch.
  • Custom Themes for 3.1+?
    1 project | /r/audacity | 12 May 2023
    FWIW: We'll be ditching the atlases for 3.4 most likely, in favor of having themes work like they do in source anyway: With individual PNGs for the icons and a Colors.txt containing all the color definitions. With that, custom themes would be much easier to author and also would stop breaking every time we introduce a new icon.
  • Release Audacity 3.3.2 · audacity/audacity
    1 project | /r/audacity | 6 May 2023
  • Audacity 3.3.1 on Tumbleweed is freaking out
    1 project | /r/audacity | 3 May 2023
    https://github.com/audacity/audacity/issues/4639 this bug mentions everything, I guess it's Audacity after all. To be fixed in 3.3.2
  • Tumbleweed, most Audacity "Generate" functions are broken
    1 project | /r/openSUSE | 3 May 2023
  • One-click monitoring in Audacity 3.3.1?
    1 project | /r/audacity | 29 Apr 2023
    No there isn't. I searched in vain for a workaround, and then checked the Audacity issues and found this: https://github.com/audacity/audacity/issues/3385

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing audacity and Godot you can also consider the following projects:

Tenacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems. Project currently on an indefinite hiatus.

bevy - A refreshingly simple data-driven game engine built in Rust

audacious - A lightweight and versatile audio player

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

audacium - Free and open-source audio editor

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

sneedacity - Audio Editor

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

portmaster - 🏔 Love Freedom - ❌ Block Mass Surveillance

ursina - A game engine powered by python and panda3d.