ODE VS ode4j

Compare ODE vs ode4j and see what are their differences.

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ODE ode4j
0 1
43 156
- -
0.3 8.1
- 2 months ago
Java Java
- GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ODE

Posts with mentions or reviews of ODE. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.

ode4j

Posts with mentions or reviews of ode4j. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ode4j yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ODE and ode4j you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Box2D - Box2D is a 2D physics engine for games

PhysX - NVIDIA PhysX SDK

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Chipmunk - A fast and lightweight 2D game physics library.

ofxBox2d - Openframework wrapper for box2d

LiquidFun - 2D physics engine for games

physx-jni - Java JNI bindings for Nvidia PhysX

Void2D - Mega easy, fast, high level 2D game engine with built-in physics that handles almost everything instead of user, based on Swing for Java.

cas - Cellular Automata Simulator